2024-01-19 06:17:57 +01:00
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const std = @import("std");
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2024-01-19 17:21:49 +01:00
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const assert = std.debug.assert;
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2024-01-19 06:17:57 +01:00
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const Cell = @import("cell.zig").Cell;
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2024-01-24 20:36:24 +01:00
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const Shape = @import("Mouse.zig").Shape;
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2024-01-25 20:20:32 +01:00
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const Image = @import("Image.zig");
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2024-01-19 06:17:57 +01:00
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2024-01-19 19:21:14 +01:00
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const log = std.log.scoped(.screen);
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2024-01-19 06:17:57 +01:00
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const Screen = @This();
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2024-01-25 20:20:32 +01:00
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pub const Placement = struct {
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img: *Image,
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placement_id: u32,
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col: usize,
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row: usize,
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};
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2024-01-19 20:13:20 +01:00
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width: usize = 0,
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height: usize = 0,
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2024-01-19 06:17:57 +01:00
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buf: []Cell = undefined,
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2024-01-22 18:18:59 +01:00
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cursor_row: usize = 0,
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cursor_col: usize = 0,
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cursor_vis: bool = false,
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2024-01-24 13:12:39 +01:00
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unicode: bool = false,
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2024-01-24 20:36:24 +01:00
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mouse_shape: Shape = .default,
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2024-01-25 20:20:32 +01:00
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images: std.ArrayList(Placement) = undefined,
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2024-01-23 03:09:35 +01:00
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pub fn init(alloc: std.mem.Allocator, w: usize, h: usize) !Screen {
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var self = Screen{
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.buf = try alloc.alloc(Cell, w * h),
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.width = w,
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.height = h,
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2024-01-25 20:20:32 +01:00
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.images = std.ArrayList(Placement).init(alloc),
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2024-01-23 03:09:35 +01:00
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};
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2024-01-19 20:13:20 +01:00
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for (self.buf, 0..) |_, i| {
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self.buf[i] = .{};
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}
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2024-01-23 03:09:35 +01:00
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return self;
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2024-01-19 06:17:57 +01:00
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}
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pub fn deinit(self: *Screen, alloc: std.mem.Allocator) void {
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alloc.free(self.buf);
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2024-01-25 20:20:32 +01:00
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self.images.deinit();
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2024-01-19 06:17:57 +01:00
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}
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/// writes a cell to a location. 0 indexed
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2024-01-19 19:21:14 +01:00
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pub fn writeCell(self: *Screen, col: usize, row: usize, cell: Cell) void {
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2024-01-19 06:17:57 +01:00
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if (self.width < col) {
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// column out of bounds
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return;
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}
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if (self.height < row) {
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// height out of bounds
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return;
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}
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2024-01-19 19:21:14 +01:00
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const i = (row * self.width) + col;
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2024-01-19 17:21:49 +01:00
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assert(i < self.buf.len);
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2024-01-19 06:17:57 +01:00
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self.buf[i] = cell;
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}
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2024-01-25 20:20:32 +01:00
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pub fn writeImage(
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self: *Screen,
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col: usize,
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row: usize,
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img: *Image,
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placement_id: u32,
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) !void {
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const p = Placement{
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.img = img,
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.placement_id = placement_id,
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.col = col,
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.row = row,
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};
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try self.images.append(p);
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}
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