libvaxis/examples/text_input.zig
Tim Culverhouse aaa1c17a81 key: enable kitty keyboard
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-23 13:25:31 -06:00

104 lines
3.4 KiB
Zig

const std = @import("std");
const vaxis = @import("vaxis");
const Cell = vaxis.Cell;
const TextInput = vaxis.widgets.TextInput;
const border = vaxis.widgets.border;
const log = std.log.scoped(.main);
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer {
const deinit_status = gpa.deinit();
//fail test; can't try in defer as defer is executed after we return
if (deinit_status == .leak) {
log.err("memory leak", .{});
}
}
const alloc = gpa.allocator();
// Initialize Vaxis
var vx = try vaxis.init(Event, .{});
defer vx.deinit(alloc);
// Start the read loop. This puts the terminal in raw mode and begins
// reading user input
try vx.start();
defer vx.stop();
// Optionally enter the alternate screen
try vx.enterAltScreen();
// We'll adjust the color index every keypress for the border
var color_idx: u8 = 0;
var text_input = TextInput.init(alloc);
defer text_input.deinit();
try vx.queryTerminal();
// The main event loop. Vaxis provides a thread safe, blocking, buffered
// queue which can serve as the primary event queue for an application
outer: while (true) {
// nextEvent blocks until an event is in the queue
const event = vx.nextEvent();
log.debug("event: {}\r\n", .{event});
// exhaustive switching ftw. Vaxis will send events if your EventType
// enum has the fields for those events (ie "key_press", "winsize")
switch (event) {
.key_press => |key| {
color_idx = switch (color_idx) {
255 => 0,
else => color_idx + 1,
};
try text_input.update(.{ .key_press = key });
if (key.matches('c', .{ .ctrl = true })) {
break :outer;
}
if (key.matches('l', .{ .ctrl = true })) {
vx.queueRefresh();
}
},
.winsize => |ws| {
try vx.resize(alloc, ws);
},
.cap_rgb => continue,
.cap_kitty_keyboard => try vx.enableKittyKeyboard(.{}),
else => {},
}
// vx.window() returns the root window. This window is the size of the
// terminal and can spawn child windows as logical areas. Child windows
// cannot draw outside of their bounds
const win = vx.window();
// Clear the entire space because we are drawing in immediate mode.
// vaxis double buffers the screen. This new frame will be compared to
// the old and only updated cells will be drawn
win.clear();
const child = win.initChild(
win.width / 2 - 20,
win.height / 2 - 3,
.{ .limit = 40 },
.{ .limit = 3 },
);
// draw the text_input using a bordered window
const style: vaxis.Style = .{
.fg = .{ .index = color_idx },
};
text_input.draw(border.all(child, style));
// Render the screen
try vx.render();
}
}
// Our EventType. This can contain internal events as well as Vaxis events.
// Internal events can be posted into the same queue as vaxis events to allow
// for a single event loop with exhaustive switching. Booya
const Event = union(enum) {
key_press: vaxis.Key,
winsize: vaxis.Winsize,
focus_in,
cap_rgb,
cap_kitty_keyboard,
foo: u8,
};