3a928be693
hasMouse should have been marked pub
450 lines
15 KiB
Zig
450 lines
15 KiB
Zig
const std = @import("std");
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const ziglyph = @import("ziglyph");
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const WordIterator = ziglyph.WordIterator;
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const GraphemeIterator = ziglyph.GraphemeIterator;
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const Screen = @import("Screen.zig");
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const Cell = @import("Cell.zig");
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const Mouse = @import("Mouse.zig");
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const Segment = @import("Cell.zig").Segment;
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const gw = @import("gwidth.zig");
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const log = std.log.scoped(.window);
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const Window = @This();
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pub const Size = union(enum) {
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expand,
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limit: usize,
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};
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/// horizontal offset from the screen
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x_off: usize,
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/// vertical offset from the screen
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y_off: usize,
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/// width of the window. This can't be larger than the terminal screen
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width: usize,
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/// height of the window. This can't be larger than the terminal screen
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height: usize,
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screen: *Screen,
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/// Creates a new window with offset relative to parent and size clamped to the
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/// parent's size. Windows do not retain a reference to their parent and are
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/// unaware of resizes.
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pub fn initChild(
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self: Window,
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x_off: usize,
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y_off: usize,
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width: Size,
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height: Size,
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) Window {
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const resolved_width = switch (width) {
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.expand => self.width -| x_off,
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.limit => |w| blk: {
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if (w + x_off > self.width) {
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break :blk self.width -| x_off;
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}
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break :blk w;
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},
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};
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const resolved_height = switch (height) {
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.expand => self.height -| y_off,
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.limit => |h| blk: {
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if (h + y_off > self.height) {
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break :blk self.height -| y_off;
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}
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break :blk h;
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},
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};
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return Window{
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.x_off = x_off + self.x_off,
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.y_off = y_off + self.y_off,
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.width = resolved_width,
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.height = resolved_height,
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.screen = self.screen,
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};
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}
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pub const ChildOptions = struct {
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x_off: usize = 0,
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y_off: usize = 0,
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/// the width of the resulting child, including any borders
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width: Size = .expand,
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/// the height of the resulting child, including any borders
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height: Size = .expand,
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border: BorderOptions = .{},
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};
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pub const BorderOptions = struct {
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style: Cell.Style = .{},
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where: union(enum) {
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none,
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all,
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top,
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right,
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bottom,
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left,
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other: Locations,
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} = .none,
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glyphs: Glyphs = .single_rounded,
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pub const Locations = packed struct {
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top: bool = false,
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right: bool = false,
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bottom: bool = false,
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left: bool = false,
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};
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pub const Glyphs = union(enum) {
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single_rounded,
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single_square,
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/// custom border glyphs. each glyph should be one cell wide and the
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/// following indices apply:
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/// [0] = top left
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/// [1] = horizontal
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/// [2] = top right
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/// [3] = vertical
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/// [4] = bottom right
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/// [5] = bottom left
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custom: [6][]const u8,
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};
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const single_rounded: [6][]const u8 = .{ "╭", "─", "╮", "│", "╯", "╰" };
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const single_square: [6][]const u8 = .{ "┌", "─", "┐", "│", "┘", "└" };
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};
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/// create a child window
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pub fn child(self: Window, opts: ChildOptions) Window {
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var result = self.initChild(opts.x_off, opts.y_off, opts.width, opts.height);
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const glyphs = switch (opts.border.glyphs) {
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.single_rounded => BorderOptions.single_rounded,
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.single_square => BorderOptions.single_square,
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.custom => |custom| custom,
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};
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const top_left: Cell.Character = .{ .grapheme = glyphs[0], .width = 1 };
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const horizontal: Cell.Character = .{ .grapheme = glyphs[1], .width = 1 };
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const top_right: Cell.Character = .{ .grapheme = glyphs[2], .width = 1 };
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const vertical: Cell.Character = .{ .grapheme = glyphs[3], .width = 1 };
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const bottom_right: Cell.Character = .{ .grapheme = glyphs[4], .width = 1 };
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const bottom_left: Cell.Character = .{ .grapheme = glyphs[5], .width = 1 };
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const style = opts.border.style;
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const h = result.height;
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const w = result.width;
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const loc: BorderOptions.Locations = switch (opts.border.where) {
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.none => return result,
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.all => .{ .top = true, .bottom = true, .right = true, .left = true },
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.bottom => .{ .bottom = true },
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.right => .{ .right = true },
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.left => .{ .left = true },
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.top => .{ .top = true },
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.other => |loc| loc,
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};
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if (loc.top) {
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var i: usize = 0;
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while (i < w) : (i += 1) {
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result.writeCell(i, 0, .{ .char = horizontal, .style = style });
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}
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}
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if (loc.bottom) {
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var i: usize = 0;
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while (i < w) : (i += 1) {
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result.writeCell(i, h -| 1, .{ .char = horizontal, .style = style });
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}
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}
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if (loc.left) {
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var i: usize = 0;
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while (i < h) : (i += 1) {
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result.writeCell(0, i, .{ .char = vertical, .style = style });
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}
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}
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if (loc.right) {
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var i: usize = 0;
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while (i < h) : (i += 1) {
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result.writeCell(w -| 1, i, .{ .char = vertical, .style = style });
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}
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}
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// draw corners
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if (loc.top and loc.left)
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result.writeCell(0, 0, .{ .char = top_left, .style = style });
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if (loc.top and loc.right)
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result.writeCell(w - 1, 0, .{ .char = top_right, .style = style });
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if (loc.bottom and loc.left)
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result.writeCell(0, h -| 1, .{ .char = bottom_left, .style = style });
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if (loc.bottom and loc.right)
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result.writeCell(w - 1, h -| 1, .{ .char = bottom_right, .style = style });
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const x_off: usize = if (loc.left) 1 else 0;
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const y_off: usize = if (loc.top) 1 else 0;
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const h_delt: usize = if (loc.bottom) 1 else 0;
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const w_delt: usize = if (loc.right) 1 else 0;
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const h_ch: usize = h - y_off - h_delt;
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const w_ch: usize = w - x_off - w_delt;
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return result.initChild(x_off, y_off, .{ .limit = w_ch }, .{ .limit = h_ch });
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}
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/// writes a cell to the location in the window
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pub fn writeCell(self: Window, col: usize, row: usize, cell: Cell) void {
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if (self.height == 0 or self.width == 0) return;
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if (self.height <= row or self.width <= col) return;
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self.screen.writeCell(col + self.x_off, row + self.y_off, cell);
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}
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/// fills the window with the default cell
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pub fn clear(self: Window) void {
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self.fill(.{});
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}
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/// returns the width of the grapheme. This depends on the terminal capabilities
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pub fn gwidth(self: Window, str: []const u8) usize {
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const m: gw.Method = if (self.screen.unicode) .unicode else .wcwidth;
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return gw.gwidth(str, m) catch 1;
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}
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/// fills the window with the provided cell
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pub fn fill(self: Window, cell: Cell) void {
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var row: usize = self.y_off;
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while (row < (self.height + self.y_off)) : (row += 1) {
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var col: usize = self.x_off;
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while (col < (self.width + self.x_off)) : (col += 1) {
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self.screen.writeCell(col, row, cell);
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}
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}
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}
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/// hide the cursor
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pub fn hideCursor(self: Window) void {
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self.screen.cursor_vis = false;
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}
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/// show the cursor at the given coordinates, 0 indexed
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pub fn showCursor(self: Window, col: usize, row: usize) void {
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if (self.height == 0 or self.width == 0) return;
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if (self.height <= row or self.width <= col) return;
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self.screen.cursor_vis = true;
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self.screen.cursor_row = row + self.y_off;
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self.screen.cursor_col = col + self.x_off;
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}
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pub fn setCursorShape(self: Window, shape: Cell.CursorShape) void {
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self.screen.cursor_shape = shape;
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}
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/// Options to use when printing Segments to a window
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pub const PrintOptions = struct {
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/// vertical offset to start printing at
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row_offset: usize = 0,
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/// wrap behavior for printing
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wrap: enum {
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/// wrap at grapheme boundaries
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grapheme,
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/// wrap at word boundaries
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word,
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/// stop printing after one line
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none,
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} = .grapheme,
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};
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/// prints segments to the window. returns true if the text overflowed with the
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/// given wrap strategy and size.
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pub fn print(self: Window, segments: []Segment, opts: PrintOptions) !bool {
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var row = opts.row_offset;
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switch (opts.wrap) {
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.grapheme => {
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var col: usize = 0;
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for (segments) |segment| {
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var iter = GraphemeIterator.init(segment.text);
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while (iter.next()) |grapheme| {
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if (col >= self.width) {
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row += 1;
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col = 0;
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}
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if (row >= self.height) return true;
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const s = grapheme.slice(segment.text);
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if (std.mem.eql(u8, s, "\n")) {
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row += 1;
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col = 0;
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continue;
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}
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const w = self.gwidth(s);
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if (w == 0) continue;
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self.writeCell(col, row, .{
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.char = .{
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.grapheme = s,
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.width = w,
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},
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.style = segment.style,
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.link = segment.link,
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});
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col += w;
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}
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}
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},
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.word => {
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var col: usize = 0;
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var wrapped: bool = false;
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for (segments) |segment| {
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var word_iter = try WordIterator.init(segment.text);
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while (word_iter.next()) |word| {
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// break lines when we need
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if (word.bytes[0] == '\r' or word.bytes[0] == '\n') {
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row += 1;
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col = 0;
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wrapped = false;
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continue;
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}
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// break lines when we can't fit this word, and the word isn't longer
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// than our width
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const word_width = self.gwidth(word.bytes);
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if (word_width == 0) continue;
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if (word_width + col > self.width and word_width < self.width) {
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row += 1;
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col = 0;
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wrapped = true;
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}
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if (row >= self.height) return true;
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// don't print whitespace in the first column, unless we had a hard
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// break
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if (col == 0 and std.mem.eql(u8, word.bytes, " ") and wrapped) continue;
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var iter = GraphemeIterator.init(word.bytes);
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while (iter.next()) |grapheme| {
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if (col >= self.width) {
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row += 1;
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col = 0;
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wrapped = true;
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}
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const s = grapheme.slice(word.bytes);
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const w = self.gwidth(s);
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self.writeCell(col, row, .{
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.char = .{
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.grapheme = s,
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.width = w,
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},
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.style = segment.style,
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.link = segment.link,
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});
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col += w;
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}
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}
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}
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},
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.none => {
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var col: usize = 0;
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for (segments) |segment| {
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var iter = GraphemeIterator.init(segment.text);
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while (iter.next()) |grapheme| {
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if (col >= self.width) return true;
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const s = grapheme.slice(segment.text);
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if (std.mem.eql(u8, s, "\n")) return true;
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const w = self.gwidth(s);
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if (w == 0) continue;
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self.writeCell(col, row, .{
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.char = .{
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.grapheme = s,
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.width = w,
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},
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.style = segment.style,
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.link = segment.link,
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});
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col += w;
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}
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}
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},
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}
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return false;
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}
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/// prints text in the window with simple word wrapping.
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pub fn wrap(self: Window, segments: []Segment) !void {
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_ = try self.print(segments, .{ .wrap = .word });
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}
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/// scrolls the window down one row (IE inserts a blank row at the bottom of the
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/// screen and shifts all rows up one)
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pub fn scroll(self: Window, n: usize) void {
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if (n > self.height) return;
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var row = self.y_off;
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while (row < self.height - n) : (row += 1) {
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const dst_start = (row * self.width) + self.x_off;
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const dst_end = dst_start + self.width;
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const src_start = ((row + n) * self.width) + self.x_off;
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const src_end = src_start + self.width;
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@memcpy(self.screen.buf[dst_start..dst_end], self.screen.buf[src_start..src_end]);
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}
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const last_row = self.child(.{
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.y_off = self.height - n,
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});
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last_row.clear();
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}
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/// returns the mouse event if the mouse event occurred within the window. If
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/// the mouse event occurred outside the window, null is returned
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pub fn hasMouse(win: Window, mouse: ?Mouse) ?Mouse {
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const event = mouse orelse return null;
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if (event.col >= win.x_off and
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event.col < (win.x_off + win.width) and
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event.row >= win.y_off and
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event.row < (win.y_off + win.height)) return event else return null;
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}
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test "Window size set" {
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var parent = Window{
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.x_off = 0,
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.y_off = 0,
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.width = 20,
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.height = 20,
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.screen = undefined,
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};
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const ch = parent.initChild(1, 1, .expand, .expand);
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try std.testing.expectEqual(19, ch.width);
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try std.testing.expectEqual(19, ch.height);
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}
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test "Window size set too big" {
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var parent = Window{
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.x_off = 0,
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.y_off = 0,
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.width = 20,
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.height = 20,
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.screen = undefined,
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};
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const ch = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(20, ch.width);
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try std.testing.expectEqual(20, ch.height);
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}
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test "Window size set too big with offset" {
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var parent = Window{
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.x_off = 0,
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.y_off = 0,
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.width = 20,
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.height = 20,
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.screen = undefined,
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};
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const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(10, ch.width);
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try std.testing.expectEqual(10, ch.height);
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}
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test "Window size nested offsets" {
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var parent = Window{
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.x_off = 1,
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.y_off = 1,
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.width = 20,
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.height = 20,
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.screen = undefined,
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};
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const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(11, ch.x_off);
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try std.testing.expectEqual(11, ch.y_off);
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}
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