libvaxis/src/Screen.zig
Tim Culverhouse 85060b001f vaxis: implement mouse shapes
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-24 13:36:24 -06:00

52 lines
1.1 KiB
Zig

const std = @import("std");
const assert = std.debug.assert;
const Cell = @import("cell.zig").Cell;
const Shape = @import("Mouse.zig").Shape;
const log = std.log.scoped(.screen);
const Screen = @This();
width: usize = 0,
height: usize = 0,
buf: []Cell = undefined,
cursor_row: usize = 0,
cursor_col: usize = 0,
cursor_vis: bool = false,
unicode: bool = false,
mouse_shape: Shape = .default,
pub fn init(alloc: std.mem.Allocator, w: usize, h: usize) !Screen {
var self = Screen{
.buf = try alloc.alloc(Cell, w * h),
.width = w,
.height = h,
};
for (self.buf, 0..) |_, i| {
self.buf[i] = .{};
}
return self;
}
pub fn deinit(self: *Screen, alloc: std.mem.Allocator) void {
alloc.free(self.buf);
}
/// writes a cell to a location. 0 indexed
pub fn writeCell(self: *Screen, col: usize, row: usize, cell: Cell) void {
if (self.width < col) {
// column out of bounds
return;
}
if (self.height < row) {
// height out of bounds
return;
}
const i = (row * self.width) + col;
assert(i < self.buf.len);
self.buf[i] = cell;
}