55809160b9
This detects support for pixel mouse mode so it can be enabled only if supported. This also translates pixel coordinates to something more compatible with plaine cell coordinates. This make it much easier to write applications that support both.
145 lines
5.5 KiB
Zig
145 lines
5.5 KiB
Zig
const std = @import("std");
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const vaxis = @import("vaxis");
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const Cell = vaxis.Cell;
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const TextInput = vaxis.widgets.TextInput;
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const border = vaxis.widgets.border;
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const log = std.log.scoped(.main);
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// Our Event. This can contain internal events as well as Vaxis events.
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// Internal events can be posted into the same queue as vaxis events to allow
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// for a single event loop with exhaustive switching. Booya
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const Event = union(enum) {
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key_press: vaxis.Key,
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mouse: vaxis.Mouse,
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winsize: vaxis.Winsize,
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focus_in,
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focus_out,
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foo: u8,
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};
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer {
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const deinit_status = gpa.deinit();
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//fail test; can't try in defer as defer is executed after we return
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if (deinit_status == .leak) {
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log.err("memory leak", .{});
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}
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}
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const alloc = gpa.allocator();
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// Initialize Vaxis
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var vx = try vaxis.init(alloc, .{});
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// deinit takes an optional allocator. If your program is exiting, you can
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// choose to pass a null allocator to save some exit time.
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defer vx.deinit(alloc);
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// create our event loop
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var loop: vaxis.Loop(Event) = .{
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.vaxis = &vx,
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};
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// Start the read loop. This puts the terminal in raw mode and begins
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// reading user input
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try loop.run();
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defer loop.stop();
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// Optionally enter the alternate screen
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try vx.enterAltScreen();
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// We'll adjust the color index every keypress for the border
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var color_idx: u8 = 0;
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// init our text input widget. The text input widget needs an allocator to
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// store the contents of the input
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var text_input = TextInput.init(alloc, &vx.unicode);
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defer text_input.deinit();
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// Sends queries to terminal to detect certain features. This should
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// _always_ be called, but is left to the application to decide when
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try vx.queryTerminal();
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try vx.setMouseMode(true);
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// The main event loop. Vaxis provides a thread safe, blocking, buffered
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// queue which can serve as the primary event queue for an application
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while (true) {
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// nextEvent blocks until an event is in the queue
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const event = loop.nextEvent();
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log.debug("event: {}", .{event});
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// exhaustive switching ftw. Vaxis will send events if your Event
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// enum has the fields for those events (ie "key_press", "winsize")
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switch (event) {
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.key_press => |key| {
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color_idx = switch (color_idx) {
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255 => 0,
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else => color_idx + 1,
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};
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if (key.matches('c', .{ .ctrl = true })) {
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break;
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} else if (key.matches('l', .{ .ctrl = true })) {
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vx.queueRefresh();
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} else if (key.matches('n', .{ .ctrl = true })) {
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try vx.notify("vaxis", "hello from vaxis");
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loop.stop();
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var child = std.process.Child.init(&.{"nvim"}, alloc);
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_ = try child.spawnAndWait();
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try loop.run();
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try vx.enterAltScreen();
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vx.queueRefresh();
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} else if (key.matches(vaxis.Key.enter, .{})) {
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text_input.clearAndFree();
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} else {
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try text_input.update(.{ .key_press = key });
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}
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},
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// winsize events are sent to the application to ensure that all
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// resizes occur in the main thread. This lets us avoid expensive
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// locks on the screen. All applications must handle this event
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// unless they aren't using a screen (IE only detecting features)
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//
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// This is the only call that the core of Vaxis needs an allocator
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// for. The allocations are because we keep a copy of each cell to
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// optimize renders. When resize is called, we allocated two slices:
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// one for the screen, and one for our buffered screen. Each cell in
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// the buffered screen contains an ArrayList(u8) to be able to store
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// the grapheme for that cell Each cell is initialized with a size
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// of 1, which is sufficient for all of ASCII. Anything requiring
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// more than one byte will incur an allocation on the first render
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// after it is drawn. Thereafter, it will not allocate unless the
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// screen is resized
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.winsize => |ws| try vx.resize(alloc, ws),
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else => {},
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}
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// vx.window() returns the root window. This window is the size of the
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// terminal and can spawn child windows as logical areas. Child windows
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// cannot draw outside of their bounds
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const win = vx.window();
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// Clear the entire space because we are drawing in immediate mode.
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// vaxis double buffers the screen. This new frame will be compared to
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// the old and only updated cells will be drawn
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win.clear();
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// draw the text_input using a bordered window
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const style: vaxis.Style = .{
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.fg = .{ .index = color_idx },
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};
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const child = win.child(.{
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.x_off = win.width / 2 - 20,
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.y_off = win.height / 2 - 3,
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.width = .{ .limit = 40 },
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.height = .{ .limit = 3 },
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.border = .{
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.where = .all,
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.style = style,
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},
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});
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text_input.draw(child);
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// Render the screen
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try vx.render();
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}
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}
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