462a303903
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
97 lines
3.6 KiB
Zig
97 lines
3.6 KiB
Zig
const std = @import("std");
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const vaxis = @import("vaxis");
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const Cell = vaxis.Cell;
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const log = std.log.scoped(.main);
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer {
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const deinit_status = gpa.deinit();
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//fail test; can't try in defer as defer is executed after we return
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if (deinit_status == .leak) {
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log.err("memory leak", .{});
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}
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}
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const alloc = gpa.allocator();
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// Initialize Vaxis
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var vx = try vaxis.init(Event, .{});
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defer vx.deinit(alloc);
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// Start the read loop. This puts the terminal in raw mode and begins
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// reading user input
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try vx.start();
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defer vx.stop();
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// Optionally enter the alternate screen
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try vx.enterAltScreen();
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// We'll adjust the color index every keypress
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var color_idx: u8 = 0;
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const msg = "Hello, world!";
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// The main event loop. Vaxis provides a thread safe, blocking, buffered
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// queue which can serve as the primary event queue for an application
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outer: while (true) {
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// nextEvent blocks until an event is in the queue
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const event = vx.nextEvent();
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log.debug("event: {}\r\n", .{event});
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// exhaustive switching ftw. Vaxis will send events if your EventType
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// enum has the fields for those events (ie "key_press", "winsize")
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switch (event) {
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.key_press => |key| {
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color_idx = switch (color_idx) {
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255 => 0,
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else => color_idx + 1,
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};
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if (key.codepoint == 'c' and key.mods.ctrl) {
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break :outer;
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}
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},
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.winsize => |ws| {
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try vx.resize(alloc, ws);
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},
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else => {},
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}
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// vx.window() returns the root window. This window is the size of the
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// terminal and can spawn child windows as logical areas. Child windows
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// cannot draw outside of their bounds
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const win = vx.window();
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// Clear the entire space because we are drawing in immediate mode.
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// vaxis double buffers the screen. This new frame will be compared to
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// the old and only updated cells will be drawn
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win.clear();
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// Create some child window. .expand means the height and width will
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// fill the remaining space of the parent. Child windows do not store a
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// reference to their parent: this is true immediate mode. Do not store
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// windows, always create new windows each render cycle
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const child = win.initChild(win.width / 2 - msg.len / 2, win.height / 2, .expand, .expand);
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// Loop through the message and print the cells to the screen
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for (msg, 0..) |_, i| {
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const cell: Cell = .{
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// each cell takes a _grapheme_ as opposed to a single
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// codepoint. This allows Vaxis to handle emoji properly,
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// particularly with terminals that the Unicode Core extension
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// (IE Mode 2027)
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.char = .{ .grapheme = msg[i .. i + 1] },
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.style = .{
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.fg = .{ .index = color_idx },
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},
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};
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child.writeCell(i, 0, cell);
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}
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// Render the screen
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try vx.render();
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}
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}
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// Our EventType. This can contain internal events as well as Vaxis events.
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// Internal events can be posted into the same queue as vaxis events to allow
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// for a single event loop with exhaustive switching. Booya
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const Event = union(enum) {
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key_press: vaxis.Key,
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winsize: vaxis.Winsize,
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foo: u8,
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};
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