58bc6864cb
This lets us efficiently render by only updating cells that have changed since last render Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
56 lines
1.5 KiB
Zig
56 lines
1.5 KiB
Zig
const std = @import("std");
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const vaxis = @import("vaxis");
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const Cell = vaxis.Cell;
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const log = std.log.scoped(.main);
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer {
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const deinit_status = gpa.deinit();
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//fail test; can't try in defer as defer is executed after we return
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if (deinit_status == .leak) {
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log.err("memory leak", .{});
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}
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}
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const alloc = gpa.allocator();
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var vx = try vaxis.init(Event, .{});
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defer vx.deinit(alloc);
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try vx.start();
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defer vx.stop();
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try vx.enterAltScreen();
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const msg = "Hello, world!";
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outer: while (true) {
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const event = vx.nextEvent();
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log.debug("event: {}\r\n", .{event});
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switch (event) {
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.key_press => |key| {
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if (key.codepoint == 'c' and key.mods.ctrl) {
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break :outer;
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}
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},
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.winsize => |ws| {
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try vx.resize(alloc, ws);
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},
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else => {},
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}
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const win = vx.window();
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win.clear();
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const child = win.initChild(win.width / 2 - msg.len / 2, win.height / 2, .expand, .expand);
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for (msg, 0..) |_, i| {
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const cell: Cell = .{ .char = .{ .grapheme = msg[i .. i + 1] } };
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child.writeCell(i, 0, cell);
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}
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try vx.render();
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}
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}
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const Event = union(enum) {
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key_press: vaxis.Key,
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winsize: vaxis.Winsize,
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foo: u8,
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};
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