4a463cfa3a
- Added standard .gitattributes file for Zig projects. - Reworked build.zig a little, hopefully it's a bit clearer. Also, now zig build will run all steps. - outer: while in examples was redundant since there's only one loop to break from. switch expressions don't allow breaking from them, so breaking is only for loops, i.e. while and for. - When returning a struct instance from a function, the compiler infers the return type from function signature, so instead of return MyType{...}; , it's more idiomatic to write return .{...};. - Logging adds a new line by default, so you don't usually need to write \n like here: log.debug("event: {}\r\n", .{event});.
58 lines
1.6 KiB
Zig
58 lines
1.6 KiB
Zig
const std = @import("std");
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const vaxis = @import("vaxis");
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const Cell = vaxis.Cell;
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const log = std.log.scoped(.main);
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const Event = union(enum) {
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winsize: vaxis.Winsize,
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};
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = gpa.allocator();
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var vx = try vaxis.init(Event, .{});
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errdefer vx.deinit(alloc);
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try vx.startReadThread();
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defer vx.stopReadThread();
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try vx.enterAltScreen();
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try vx.queryTerminal();
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while (true) {
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const event = vx.nextEvent();
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switch (event) {
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.winsize => |ws| {
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try vx.resize(alloc, ws);
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break;
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},
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}
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}
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const timer_start = std.time.microTimestamp();
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var iter: usize = 0;
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while (iter < 10_000) : (iter += 1) {
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const win = vx.window();
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const child = win.initChild(0, 0, .{ .limit = 20 }, .{ .limit = 20 });
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win.clear();
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var row: usize = 0;
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while (row < child.height) : (row += 1) {
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var col: usize = 0;
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while (col < child.width) : (col += 1) {
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child.writeCell(col, row, .{
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.char = .{
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.grapheme = " ",
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.width = 1,
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},
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.style = .{
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.bg = .{ .index = @truncate(col + iter) },
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},
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});
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}
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}
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try vx.render();
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}
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const took = std.time.microTimestamp() - timer_start;
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vx.deinit(alloc);
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log.info("took {d}ms", .{@divTrunc(took, std.time.us_per_ms)});
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}
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