const std = @import("std"); const assert = std.debug.assert; const Cell = @import("cell.zig").Cell; const Shape = @import("Mouse.zig").Shape; const Image = @import("Image.zig"); const Winsize = @import("Tty.zig").Winsize; const log = std.log.scoped(.screen); const Screen = @This(); width: usize = 0, height: usize = 0, width_pix: usize = 0, height_pix: usize = 0, buf: []Cell = undefined, cursor_row: usize = 0, cursor_col: usize = 0, cursor_vis: bool = false, unicode: bool = false, mouse_shape: Shape = .default, pub fn init(alloc: std.mem.Allocator, winsize: Winsize) !Screen { const w = winsize.cols; const h = winsize.rows; var self = Screen{ .buf = try alloc.alloc(Cell, w * h), .width = w, .height = h, .width_pix = winsize.x_pixel, .height_pix = winsize.y_pixel, }; for (self.buf, 0..) |_, i| { self.buf[i] = .{}; } return self; } pub fn deinit(self: *Screen, alloc: std.mem.Allocator) void { alloc.free(self.buf); } /// writes a cell to a location. 0 indexed pub fn writeCell(self: *Screen, col: usize, row: usize, cell: Cell) void { if (self.width < col) { // column out of bounds return; } if (self.height < row) { // height out of bounds return; } const i = (row * self.width) + col; assert(i < self.buf.len); self.buf[i] = cell; }