const std = @import("std"); const fmt = std.fmt; const math = std.math; const testing = std.testing; const base64 = std.base64.standard.Encoder; const zigimg = @import("zigimg"); const Window = @import("Window.zig"); const Winsize = @import("Tty.zig").Winsize; const log = std.log.scoped(.image); const Image = @This(); const transmit_opener = "\x1b_Gf=32,i={d},s={d},v={d},m={d};"; pub const Source = union(enum) { path: []const u8, mem: []const u8, }; pub const Placement = struct { img_id: u32, z_index: i32, scale: bool, }; pub const CellSize = struct { rows: usize, cols: usize, }; /// unique identifier for this image. This will be managed by the screen. id: u32, // width in pixels width: usize, // height in pixels height: usize, pub fn draw(self: Image, win: Window, scale: bool, z_index: i32) void { const p = Placement{ .img_id = self.id, .z_index = z_index, .scale = scale, }; win.writeCell(0, 0, .{ .image = p }); } pub fn cellSize(self: Image, winsize: Winsize) !CellSize { // cell geometry const pix_per_col = try std.math.divCeil(usize, winsize.x_pixel, winsize.cols); const pix_per_row = try std.math.divCeil(usize, winsize.y_pixel, winsize.rows); const cell_width = std.math.divCeil(usize, self.width, pix_per_col) catch 0; const cell_height = std.math.divCeil(usize, self.height, pix_per_row) catch 0; return .{ .rows = cell_height, .cols = cell_width, }; }