const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; // Our Event. This can contain internal events as well as Vaxis events. // Internal events can be posted into the same queue as vaxis events to allow // for a single event loop with exhaustive switching. Booya const Event = union(enum) { key_press: vaxis.Key, winsize: vaxis.Winsize, focus_in, nvim: vaxis.widgets.nvim.Event, }; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { std.log.err("memory leak", .{}); } } const alloc = gpa.allocator(); // Initialize Vaxis var vx = try vaxis.init(alloc, .{}); defer vx.deinit(alloc); var loop: vaxis.Loop(Event) = .{ .vaxis = &vx }; try loop.run(); defer loop.stop(); // Optionally enter the alternate screen try vx.enterAltScreen(); var nvim = try vaxis.widgets.nvim.Nvim(Event).init(alloc, &loop); try nvim.spawn(); defer nvim.deinit(); // The main event loop. Vaxis provides a thread safe, blocking, buffered // queue which can serve as the primary event queue for an application while (true) { // nextEvent blocks until an event is in the queue const event = loop.nextEvent(); std.log.debug("event: {}", .{event}); // exhaustive switching ftw. Vaxis will send events if your Event // enum has the fields for those events (ie "key_press", "winsize") switch (event) { .key_press => |key| { try nvim.update(.{ .key_press = key }); }, .winsize => |ws| { try vx.resize(alloc, ws); }, .nvim => |nvim_event| { switch (nvim_event) { .redraw => {}, .quit => return, } }, else => {}, } const win = vx.window(); win.clear(); const child = win.child( .{ .height = .{ .limit = 40 }, .width = .{ .limit = 80 }, .border = .{ .where = .all }, }, ); try nvim.draw(child); try vx.render(); } }