const std = @import("std"); const Screen = @import("Screen.zig"); const Cell = @import("cell.zig").Cell; const Window = @This(); pub const Size = union(enum) { expand, limit: usize, }; /// horizontal offset from the screen x_off: usize, /// vertical offset from the screen y_off: usize, /// width of the window. This can't be larger than the terminal screen width: usize, /// height of the window. This can't be larger than the terminal screen height: usize, screen: *Screen, /// Creates a new window with offset relative to parent and size clamped to the /// parent's size. Windows do not retain a reference to their parent and are /// unaware of resizes. pub fn initChild( self: Window, x_off: usize, y_off: usize, width: Size, height: Size, ) Window { const resolved_width = switch (width) { .expand => self.width - x_off, .limit => |w| blk: { if (w + x_off > self.width) { break :blk self.width - x_off; } break :blk w; }, }; const resolved_height = switch (height) { .expand => self.height - y_off, .limit => |h| blk: { if (h + y_off > self.height) { break :blk self.height - y_off; } break :blk h; }, }; return Window{ .x_off = x_off + self.x_off, .y_off = y_off + self.y_off, .width = resolved_width, .height = resolved_height, .screen = self.screen, }; } /// writes a cell to the location in the window pub fn writeCell(self: Window, cell: Cell, row: usize, col: usize) void { if (self.height < row or self.width < col) return; self.screen.writeCell(cell, row + self.y_off, col + self.x_off); } test "Window size set" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(1, 1, .expand, .expand); try std.testing.expectEqual(19, child.width); try std.testing.expectEqual(19, child.height); } test "Window size set too big" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(20, child.width); try std.testing.expectEqual(20, child.height); } test "Window size set too big with offset" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(10, child.width); try std.testing.expectEqual(10, child.height); } test "Window size nested offsets" { var parent = Window{ .x_off = 1, .y_off = 1, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(11, child.x_off); try std.testing.expectEqual(11, child.y_off); }