# libvaxis ``` It begins with them, but ends with me. Their son, Vaxis ``` libvaxis is a zig port of the go TUI library [Vaxis](https://git.sr.ht/~rockorager/vaxis). The goal is to have the same feature set, only written in zig. Like it's sibling library, libvaxis _does not use terminfo_. Support for vt features is detected through terminal queries. Contributions are welcome. ## Feature comparison | Feature | Vaxis | libvaxis | notcurses | | ------------------------------ | :---: | :------: | :-------: | | RGB | ✅ | ✅ | ✅ | | Hyperlinks | ✅ | planned | ❌ | | Bracketed Paste | ✅ | ✅ | ❌ | | Kitty Keyboard | ✅ | ✅ | ✅ | | Styled Underlines | ✅ | ✅ | ✅ | | Mouse Shapes (OSC 22) | ✅ | ✅ | ❌ | | System Clipboard (OSC 52) | ✅ | planned | ❌ | | System Notifications (OSC 9) | ✅ | ✅ | ❌ | | System Notifications (OSC 777) | ✅ | ✅ | ❌ | | Synchronized Output (DEC 2026) | ✅ | ✅ | ✅ | | Unicode Core (DEC 2027) | ✅ | ✅ | ❌ | | Color Mode Updates (DEC 2031) | ✅ | planned | ❌ | | Images (full/space) | ✅ | planned | ✅ | | Images (half block) | ✅ | planned | ✅ | | Images (quadrant) | ✅ | planned | ✅ | | Images (sextant) | ❌ | ❌ | ✅ | | Images (sixel) | ✅ | planned | ✅ | | Images (kitty) | ✅ | planned | ✅ | | Images (iterm2) | ❌ | ❌ | ✅ | | Video | ❌ | ❌ | ✅ | | Dank | 🆗 | 🆗 | ✅ | ## Usage The below example can be run using `zig build run 2>log`. stderr must be redirected in order to not print to the same screen. ```zig const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; const TextInput = vaxis.widgets.TextInput; const border = vaxis.widgets.border; const log = std.log.scoped(.main); // Our EventType. This can contain internal events as well as Vaxis events. // Internal events can be posted into the same queue as vaxis events to allow // for a single event loop with exhaustive switching. Booya const Event = union(enum) { key_press: vaxis.Key, winsize: vaxis.Winsize, focus_in, foo: u8, }; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { log.err("memory leak", .{}); } } const alloc = gpa.allocator(); // Initialize Vaxis with our event type var vx = try vaxis.init(Event, .{}); // deinit takes an optional allocator. If your program is exiting, you can // choose to pass a null allocator to save some exit time. defer vx.deinit(alloc); // Start the read loop. This puts the terminal in raw mode and begins // reading user input try vx.startReadThread(); defer vx.stopReadThread(); // Optionally enter the alternate screen try vx.enterAltScreen(); // We'll adjust the color index every keypress for the border var color_idx: u8 = 0; // init our text input widget. The text input widget needs an allocator to // store the contents of the input var text_input = TextInput.init(alloc); defer text_input.deinit(); // Sends queries to terminal to detect certain features. This should // _always_ be called, but is left to the application to decide when try vx.queryTerminal(); // The main event loop. Vaxis provides a thread safe, blocking, buffered // queue which can serve as the primary event queue for an application outer: while (true) { // nextEvent blocks until an event is in the queue const event = vx.nextEvent(); log.debug("event: {}\r\n", .{event}); // exhaustive switching ftw. Vaxis will send events if your EventType // enum has the fields for those events (ie "key_press", "winsize") switch (event) { .key_press => |key| { color_idx = switch (color_idx) { 255 => 0, else => color_idx + 1, }; if (key.matches('c', .{ .ctrl = true })) { break :outer; } else if (key.matches('l', .{ .ctrl = true })) { vx.queueRefresh(); } else { try text_input.update(.{ .key_press = key }); } }, // winsize events are sent to the application to ensure that all // resizes occur in the main thread. This lets us avoid expensive // locks on the screen. All applications must handle this event // unless they aren't using a screen (IE only detecting features) // // This is the only call that the core of Vaxis needs an allocator // for. The allocations are because we keep a copy of each cell to // optimize renders. When resize is called, we allocated two slices: // one for the screen, and one for our buffered screen. Each cell in // the buffered screen contains an ArrayList(u8) to be able to store // the grapheme for that cell Each cell is initialized with a size // of 1, which is sufficient for all of ASCII. Anything requiring // more than one byte will incur an allocation on the first render // after it is drawn. Thereafter, it will not allocate unless the // screen is resized .winsize => |ws| try vx.resize(alloc, ws), else => {}, } // vx.window() returns the root window. This window is the size of the // terminal and can spawn child windows as logical areas. Child windows // cannot draw outside of their bounds const win = vx.window(); // Clear the entire space because we are drawing in immediate mode. // vaxis double buffers the screen. This new frame will be compared to // the old and only updated cells will be drawn win.clear(); const child = win.initChild( win.width / 2 - 20, win.height / 2 - 3, .{ .limit = 40 }, .{ .limit = 3 }, ); // draw the text_input using a bordered window const style: vaxis.Style = .{ .fg = .{ .index = color_idx }, }; text_input.draw(border.all(child, style)); // Render the screen try vx.render(); } } ```