const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; const log = std.log.scoped(.main); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { log.err("memory leak", .{}); } } const alloc = gpa.allocator(); // Initialize Vaxis var vx = try vaxis.init(alloc, .{}); defer vx.deinit(alloc); var loop: vaxis.Loop(Event) = .{ .vaxis = &vx }; // Start the read loop. This puts the terminal in raw mode and begins // reading user input try loop.run(); defer loop.stop(); // Optionally enter the alternate screen try vx.enterAltScreen(); // We'll adjust the color index every keypress var color_idx: u8 = 0; const msg = "Hello, world!"; // The main event loop. Vaxis provides a thread safe, blocking, buffered // queue which can serve as the primary event queue for an application while (true) { // nextEvent blocks until an event is in the queue const event = loop.nextEvent(); log.debug("event: {}", .{event}); // exhaustive switching ftw. Vaxis will send events if your Event // enum has the fields for those events (ie "key_press", "winsize") switch (event) { .key_press => |key| { color_idx = switch (color_idx) { 255 => 0, else => color_idx + 1, }; if (key.codepoint == 'c' and key.mods.ctrl) { break; } }, .winsize => |ws| { try vx.resize(alloc, ws); }, else => {}, } // vx.window() returns the root window. This window is the size of the // terminal and can spawn child windows as logical areas. Child windows // cannot draw outside of their bounds const win = vx.window(); // Clear the entire space because we are drawing in immediate mode. // vaxis double buffers the screen. This new frame will be compared to // the old and only updated cells will be drawn win.clear(); // Create some child window. .expand means the height and width will // fill the remaining space of the parent. Child windows do not store a // reference to their parent: this is true immediate mode. Do not store // windows, always create new windows each render cycle const child = win.initChild(win.width / 2 - msg.len / 2, win.height / 2, .expand, .expand); // Loop through the message and print the cells to the screen for (msg, 0..) |_, i| { const cell: Cell = .{ // each cell takes a _grapheme_ as opposed to a single // codepoint. This allows Vaxis to handle emoji properly, // particularly with terminals that the Unicode Core extension // (IE Mode 2027) .char = .{ .grapheme = msg[i .. i + 1] }, .style = .{ .fg = .{ .index = color_idx }, }, }; child.writeCell(i, 0, cell); } // Render the screen try vx.render(); } } // Our Event. This can contain internal events as well as Vaxis events. // Internal events can be posted into the same queue as vaxis events to allow // for a single event loop with exhaustive switching. Booya const Event = union(enum) { key_press: vaxis.Key, winsize: vaxis.Winsize, focus_in, foo: u8, };