const std = @import("std"); const Cell = @import("cell.zig").Cell; const Screen = @This(); width: usize, height: usize, buf: []Cell = undefined, pub fn init() Screen { return Screen{ .width = 0, .height = 0, }; } pub fn deinit(self: *Screen, alloc: std.mem.Allocator) void { alloc.free(self.buf); } pub fn resize(self: *Screen, alloc: std.mem.Allocator, w: usize, h: usize) !void { alloc.free(self.buf); self.buf = try alloc.alloc(Cell, w * h); self.width = w; self.height = h; } /// writes a cell to a location. 0 indexed pub fn writeCell(self: *Screen, cell: Cell, row: usize, col: usize) void { if (self.width < col) { // column out of bounds return; } if (self.height < row) { // height out of bounds return; } const i = (col * self.width) + row; std.debug.assert(i < self.buf.len); self.buf[i] = cell; }