const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; const TextInput = vaxis.widgets.TextInput; const border = vaxis.widgets.border; const log = std.log.scoped(.main); // Our Event. This can contain internal events as well as Vaxis events. // Internal events can be posted into the same queue as vaxis events to allow // for a single event loop with exhaustive switching. Booya const Event = union(enum) { key_press: vaxis.Key, mouse: vaxis.Mouse, winsize: vaxis.Winsize, focus_in, focus_out, foo: u8, }; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { log.err("memory leak", .{}); } } const alloc = gpa.allocator(); // Initalize a tty var tty = try vaxis.Tty.init(); defer tty.deinit(); // Use a buffered writer for better performance. There are a lot of writes // in the render loop and this can have a significant savings var buffered_writer = tty.bufferedWriter(); const writer = buffered_writer.writer().any(); // Initialize Vaxis var vx = try vaxis.init(alloc, .{ .kitty_keyboard_flags = .{ .report_events = true }, }); defer vx.deinit(alloc, tty.anyWriter()); var loop: vaxis.Loop(Event) = .{ .vaxis = &vx, .tty = &tty, }; try loop.init(); // Start the read loop. This puts the terminal in raw mode and begins // reading user input try loop.start(); defer loop.stop(); // Optionally enter the alternate screen try vx.enterAltScreen(writer); // We'll adjust the color index every keypress for the border var color_idx: u8 = 0; // init our text input widget. The text input widget needs an allocator to // store the contents of the input var text_input = TextInput.init(alloc, &vx.unicode); defer text_input.deinit(); try vx.setMouseMode(writer, true); try buffered_writer.flush(); // Sends queries to terminal to detect certain features. This should // _always_ be called, but is left to the application to decide when try vx.queryTerminal(tty.anyWriter(), 1 * std.time.ns_per_s); // The main event loop. Vaxis provides a thread safe, blocking, buffered // queue which can serve as the primary event queue for an application while (true) { // nextEvent blocks until an event is in the queue const event = loop.nextEvent(); log.debug("event: {}", .{event}); // exhaustive switching ftw. Vaxis will send events if your Event // enum has the fields for those events (ie "key_press", "winsize") switch (event) { .key_press => |key| { color_idx = switch (color_idx) { 255 => 0, else => color_idx + 1, }; if (key.matches('c', .{ .ctrl = true })) { break; } else if (key.matches('l', .{ .ctrl = true })) { vx.queueRefresh(); } else if (key.matches('n', .{ .ctrl = true })) { try vx.notify(tty.anyWriter(), "vaxis", "hello from vaxis"); loop.stop(); var child = std.process.Child.init(&.{"nvim"}, alloc); _ = try child.spawnAndWait(); try loop.start(); try vx.enterAltScreen(tty.anyWriter()); vx.queueRefresh(); } else if (key.matches(vaxis.Key.enter, .{})) { text_input.clearAndFree(); } else { try text_input.update(.{ .key_press = key }); } }, // winsize events are sent to the application to ensure that all // resizes occur in the main thread. This lets us avoid expensive // locks on the screen. All applications must handle this event // unless they aren't using a screen (IE only detecting features) // // This is the only call that the core of Vaxis needs an allocator // for. The allocations are because we keep a copy of each cell to // optimize renders. When resize is called, we allocated two slices: // one for the screen, and one for our buffered screen. Each cell in // the buffered screen contains an ArrayList(u8) to be able to store // the grapheme for that cell Each cell is initialized with a size // of 1, which is sufficient for all of ASCII. Anything requiring // more than one byte will incur an allocation on the first render // after it is drawn. Thereafter, it will not allocate unless the // screen is resized .winsize => |ws| try vx.resize(alloc, tty.anyWriter(), ws), else => {}, } // vx.window() returns the root window. This window is the size of the // terminal and can spawn child windows as logical areas. Child windows // cannot draw outside of their bounds const win = vx.window(); // Clear the entire space because we are drawing in immediate mode. // vaxis double buffers the screen. This new frame will be compared to // the old and only updated cells will be drawn win.clear(); // draw the text_input using a bordered window const style: vaxis.Style = .{ .fg = .{ .index = color_idx }, }; const child = win.child(.{ .x_off = win.width / 2 - 20, .y_off = win.height / 2 - 3, .width = .{ .limit = 40 }, .height = .{ .limit = 3 }, .border = .{ .where = .all, .style = style, }, }); text_input.draw(child); // Render the screen try vx.render(writer); try buffered_writer.flush(); } }