const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; const TextInput = vaxis.widgets.TextInput; const border = vaxis.widgets.border; const log = std.log.scoped(.main); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { log.err("memory leak", .{}); } } const alloc = gpa.allocator(); // Initialize Vaxis var vx = try vaxis.init(Event, .{}); defer vx.deinit(alloc); // Start the read loop. This puts the terminal in raw mode and begins // reading user input try vx.start(); defer vx.stop(); // Optionally enter the alternate screen try vx.enterAltScreen(); var text_input: TextInput = .{}; // The main event loop. Vaxis provides a thread safe, blocking, buffered // queue which can serve as the primary event queue for an application outer: while (true) { // nextEvent blocks until an event is in the queue const event = vx.nextEvent(); log.debug("event: {}\r\n", .{event}); // exhaustive switching ftw. Vaxis will send events if your EventType // enum has the fields for those events (ie "key_press", "winsize") switch (event) { .key_press => |key| { text_input.update(.{ .key_press = key }); if (key.codepoint == 'c' and key.mods.ctrl) { break :outer; } }, .winsize => |ws| { try vx.resize(alloc, ws); }, else => {}, } // vx.window() returns the root window. This window is the size of the // terminal and can spawn child windows as logical areas. Child windows // cannot draw outside of their bounds const win = vx.window(); // Clear the entire space because we are drawing in immediate mode. // vaxis double buffers the screen. This new frame will be compared to // the old and only updated cells will be drawn win.clear(); const child = win.initChild(win.width / 2 - 20, win.height / 2 - 3, .{ .limit = 40 }, .{ .limit = 3 }); // draw the text_input using a bordered window text_input.draw(border.all(child, .{})); // Render the screen try vx.render(); } } // Our EventType. This can contain internal events as well as Vaxis events. // Internal events can be posted into the same queue as vaxis events to allow // for a single event loop with exhaustive switching. Booya const Event = union(enum) { key_press: vaxis.Key, winsize: vaxis.Winsize, focus_in, foo: u8, };