const std = @import("std"); const ziglyph = @import("ziglyph"); const WordIterator = ziglyph.WordIterator; const GraphemeIterator = ziglyph.GraphemeIterator; const Screen = @import("Screen.zig"); const Cell = @import("Cell.zig"); const Segment = @import("Cell.zig").Segment; const gw = @import("gwidth.zig"); const log = std.log.scoped(.window); const Window = @This(); pub const Size = union(enum) { expand, limit: usize, }; /// horizontal offset from the screen x_off: usize, /// vertical offset from the screen y_off: usize, /// width of the window. This can't be larger than the terminal screen width: usize, /// height of the window. This can't be larger than the terminal screen height: usize, screen: *Screen, /// Creates a new window with offset relative to parent and size clamped to the /// parent's size. Windows do not retain a reference to their parent and are /// unaware of resizes. pub fn initChild( self: Window, x_off: usize, y_off: usize, width: Size, height: Size, ) Window { const resolved_width = switch (width) { .expand => self.width - x_off, .limit => |w| blk: { if (w + x_off > self.width) { break :blk self.width - x_off; } break :blk w; }, }; const resolved_height = switch (height) { .expand => self.height - y_off, .limit => |h| blk: { if (h + y_off > self.height) { break :blk self.height - y_off; } break :blk h; }, }; return Window{ .x_off = x_off + self.x_off, .y_off = y_off + self.y_off, .width = resolved_width, .height = resolved_height, .screen = self.screen, }; } /// writes a cell to the location in the window pub fn writeCell(self: Window, col: usize, row: usize, cell: Cell) void { if (self.height == 0 or self.width == 0) return; if (self.height <= row or self.width <= col) return; self.screen.writeCell(col + self.x_off, row + self.y_off, cell); } /// fills the window with the default cell pub fn clear(self: Window) void { self.fill(.{}); } /// returns the width of the grapheme. This depends on the terminal capabilities pub fn gwidth(self: Window, str: []const u8) usize { const m: gw.Method = if (self.screen.unicode) .unicode else .wcwidth; return gw.gwidth(str, m) catch 1; } /// fills the window with the provided cell pub fn fill(self: Window, cell: Cell) void { var row: usize = self.y_off; while (row < (self.height + self.y_off)) : (row += 1) { var col: usize = self.x_off; while (col < (self.width + self.x_off)) : (col += 1) { self.screen.writeCell(col, row, cell); } } } /// hide the cursor pub fn hideCursor(self: Window) void { self.screen.cursor_vis = false; } /// show the cursor at the given coordinates, 0 indexed pub fn showCursor(self: Window, col: usize, row: usize) void { if (self.height == 0 or self.width == 0) return; if (self.height <= row or self.width <= col) return; self.screen.cursor_vis = true; self.screen.cursor_row = row + self.y_off; self.screen.cursor_col = col + self.x_off; } /// prints text in the window with simple word wrapping. pub fn wrap(self: Window, segments: []Segment) !void { // pub fn wrap(self: Window, str: []const u8) !void { var row: usize = 0; var col: usize = 0; var wrapped: bool = false; for (segments) |segment| { var word_iter = try WordIterator.init(segment.text); while (word_iter.next()) |word| { // break lines when we need if (word.bytes[0] == '\r' or word.bytes[0] == '\n') { row += 1; col = 0; wrapped = false; continue; } // break lines when we can't fit this word, and the word isn't longer // than our width const word_width = self.gwidth(word.bytes); if (word_width + col >= self.width and word_width < self.width) { row += 1; col = 0; wrapped = true; } // don't print whitespace in the first column, unless we had a hard // break if (col == 0 and std.mem.eql(u8, word.bytes, " ") and wrapped) continue; var iter = GraphemeIterator.init(word.bytes); while (iter.next()) |grapheme| { if (col >= self.width) { row += 1; col = 0; wrapped = true; } const s = grapheme.slice(word.bytes); const w = self.gwidth(s); self.writeCell(col, row, .{ .char = .{ .grapheme = s, .width = w, }, .style = segment.style, .link = segment.link, }); col += w; } } } } test "Window size set" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(1, 1, .expand, .expand); try std.testing.expectEqual(19, child.width); try std.testing.expectEqual(19, child.height); } test "Window size set too big" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(20, child.width); try std.testing.expectEqual(20, child.height); } test "Window size set too big with offset" { var parent = Window{ .x_off = 0, .y_off = 0, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(10, child.width); try std.testing.expectEqual(10, child.height); } test "Window size nested offsets" { var parent = Window{ .x_off = 1, .y_off = 1, .width = 20, .height = 20, .screen = undefined, }; const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 }); try std.testing.expectEqual(11, child.x_off); try std.testing.expectEqual(11, child.y_off); }