const std = @import("std"); const vaxis = @import("vaxis"); const Cell = vaxis.Cell; const Event = union(enum) { key_press: vaxis.Key, winsize: vaxis.Winsize, }; pub const panic = vaxis.panic_handler; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer { const deinit_status = gpa.deinit(); //fail test; can't try in defer as defer is executed after we return if (deinit_status == .leak) { std.log.err("memory leak", .{}); } } const alloc = gpa.allocator(); var tty = try vaxis.Tty.init(); var vx = try vaxis.init(alloc, .{}); defer vx.deinit(alloc, tty.anyWriter()); var loop: vaxis.Loop(Event) = .{ .tty = &tty, .vaxis = &vx }; try loop.init(); try loop.start(); defer loop.stop(); var buffered = tty.bufferedWriter(); try vx.enterAltScreen(tty.anyWriter()); try vx.queryTerminal(tty.anyWriter(), 1 * std.time.ns_per_s); var env = try std.process.getEnvMap(alloc); defer env.deinit(); const vt_opts: vaxis.widgets.Terminal.Options = .{ .winsize = .{ .rows = 24, .cols = 100, .x_pixel = 0, .y_pixel = 0, }, .scrollback_size = 0, .initial_working_directory = env.get("HOME") orelse @panic("no $HOME"), }; const shell = env.get("SHELL") orelse "bash"; const argv = [_][]const u8{shell}; std.debug.print("executing: {s}\n", .{shell}); var vt = try vaxis.widgets.Terminal.init( alloc, &argv, &env, &vx.unicode, vt_opts, ); defer vt.deinit(); try vt.spawn(); var redraw: bool = false; while (true) { std.debug.print("inside while loop before resize\n", .{}); // try vt events first while (vt.tryEvent()) |event| { std.debug.print("inside stryEventloop \n", .{}); redraw = true; switch (event) { .bell => {}, .title_change => {}, .exited => return, .redraw => {}, .pwd_change => {}, } } while (loop.tryEvent()) |event| { std.debug.print("inside loop.tryEvent\n", .{}); redraw = true; switch (event) { .key_press => |key| { if (key.matches('c', .{ .ctrl = true })) return; try vt.update(.{ .key_press = key }); }, .winsize => |ws| { try vx.resize(alloc, tty.anyWriter(), ws); }, } } if (!redraw) continue; redraw = false; const win = vx.window(); win.hideCursor(); win.clear(); const child = win.child(.{ .x_off = 4, .y_off = 2, .width = .{ .limit = win.width - 8 }, .height = .{ .limit = win.width - 6 }, .border = .{ .where = .all, }, }); try vt.resize(.{ .rows = child.height, .cols = child.width, .x_pixel = 0, .y_pixel = 0, }); try vt.draw(child); try vx.render(buffered.writer().any()); try buffered.flush(); } }