Tim Culverhouse
d2f02897dc
render: use different internal model of screen
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We use two screens: one which the user provides a slice of bytes for the
graphemes, and the user owns the bytes. We copy those bytes to our
internal model so that we can compare between frames
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-22 20:09:35 -06:00
Tim Culverhouse
70e0cafafe
window: add hideCursor and showCursor
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-22 11:18:59 -06:00
Tim Culverhouse
7c85f72e7f
screen: move debug log
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-19 19:47:08 -06:00
Tim Culverhouse
58bc6864cb
render: implement double buffered screen for rendering
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This lets us efficiently render by only updating cells that have changed
since last render
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-19 13:13:20 -06:00
Tim Culverhouse
811fbdd2cb
screen: refactor arg order and fix some math
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-19 12:21:14 -06:00
Tim Culverhouse
bef5276340
vaxis: send winsize at run, initialize screen to default cells
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-19 11:44:20 -06:00
Tim Culverhouse
959ae27c9f
window: add some doc comments
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-19 10:21:49 -06:00
Tim Culverhouse
266c5ec224
screen: implement initial screen data structure
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Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
2024-01-18 23:18:19 -06:00