perf: improve perf of fill and Screen.init
Use @memset for initializing and filling a Screen.
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31b97f73d2
commit
fc9f55d6fa
2 changed files with 15 additions and 9 deletions
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@ -34,7 +34,7 @@ cursor_shape: Cell.CursorShape = .default,
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pub fn init(alloc: std.mem.Allocator, winsize: Winsize, unicode: *const Unicode) !Screen {
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const w = winsize.cols;
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const h = winsize.rows;
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var self = Screen{
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const self = Screen{
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.buf = try alloc.alloc(Cell, w * h),
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.width = w,
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.height = h,
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@ -42,9 +42,8 @@ pub fn init(alloc: std.mem.Allocator, winsize: Winsize, unicode: *const Unicode)
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.height_pix = winsize.y_pixel,
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.unicode = unicode,
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};
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for (self.buf, 0..) |_, i| {
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self.buf[i] = .{};
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}
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const base_cell: Cell = .{};
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@memset(self.buf, base_cell);
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return self;
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}
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pub fn deinit(self: *Screen, alloc: std.mem.Allocator) void {
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@ -206,11 +206,18 @@ pub fn gwidth(self: Window, str: []const u8) usize {
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/// fills the window with the provided cell
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pub fn fill(self: Window, cell: Cell) void {
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var row: usize = self.y_off;
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while (row < (self.height + self.y_off)) : (row += 1) {
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var col: usize = self.x_off;
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while (col < (self.width + self.x_off)) : (col += 1) {
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self.screen.writeCell(col, row, cell);
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if (self.x_off == 0 and self.width == self.screen.width) {
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// we have a full width window, therefore contiguous memory.
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const start = self.y_off * self.width;
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const end = start + (self.height * self.width);
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@memset(self.screen.buf[start..end], cell);
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} else {
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// Non-contiguous. Iterate over rows an memset
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var row: usize = self.y_off;
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while (row < (self.height + self.y_off)) : (row += 1) {
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const start = self.x_off + (row * self.screen.width);
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const end = start + self.width;
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@memset(self.screen.buf[start..end], cell);
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}
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}
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}
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