chore: refactor build
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
This commit is contained in:
parent
11b7b86913
commit
d22b2a89f3
7 changed files with 161 additions and 100 deletions
68
build.zig
68
build.zig
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@ -1,102 +1,46 @@
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const std = @import("std");
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const std = @import("std");
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// Although this function looks imperative, note that its job is to
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// declaratively construct a build graph that will be executed by an external
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// runner.
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pub fn build(b: *std.Build) void {
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const optimize = b.standardOptimizeOption(.{});
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const libxev = b.dependency("libxev", .{
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const odditui = b.addModule("odditui", .{ .root_source_file = .{ .path = "src/main.zig" } });
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.optimize = optimize,
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.target = target,
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});
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const ziglyph = b.dependency("ziglyph", .{
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const ziglyph = b.dependency("ziglyph", .{
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.optimize = optimize,
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.optimize = optimize,
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.target = target,
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.target = target,
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});
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});
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odditui.addImport("ziglyph", ziglyph.module("ziglyph"));
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const lib = b.addStaticLibrary(.{
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.name = "odditui",
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// In this case the main source file is merely a path, however, in more
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// complicated build scripts, this could be a generated file.
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.root_source_file = .{ .path = "src/root.zig" },
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.target = target,
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.optimize = optimize,
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});
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// This declares intent for the library to be installed into the standard
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// location when the user invokes the "install" step (the default step when
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// running `zig build`).
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b.installArtifact(lib);
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const exe = b.addExecutable(.{
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const exe = b.addExecutable(.{
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.name = "odditui",
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.name = "odditui",
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.root_source_file = .{ .path = "src/main.zig" },
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.root_source_file = .{ .path = "examples/main.zig" },
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.target = target,
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.target = target,
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.optimize = optimize,
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.optimize = optimize,
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});
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});
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exe.root_module.addImport("ziglyph", ziglyph.module("ziglyph"));
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exe.root_module.addImport("odditui", odditui);
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exe.root_module.addImport("xev", libxev.module("xev"));
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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b.installArtifact(exe);
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// This *creates* a Run step in the build graph, to be executed when another
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// step is evaluated that depends on it. The next line below will establish
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// such a dependency.
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const run_cmd = b.addRunArtifact(exe);
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const run_cmd = b.addRunArtifact(exe);
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// By making the run step depend on the install step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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// This is not necessary, however, if the application depends on other installed
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// files, this ensures they will be present and in the expected location.
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run_cmd.step.dependOn(b.getInstallStep());
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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if (b.args) |args| {
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run_cmd.addArgs(args);
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run_cmd.addArgs(args);
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}
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}
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// This creates a build step. It will be visible in the `zig build --help` menu,
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// and can be selected like this: `zig build run`
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// This will evaluate the `run` step rather than the default, which is "install".
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const run_step = b.step("run", "Run the app");
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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run_step.dependOn(&run_cmd.step);
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// Creates a step for unit testing. This only builds the test executable
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// Creates a step for unit testing. This only builds the test executable
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// but does not run it.
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// but does not run it.
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const lib_unit_tests = b.addTest(.{
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const lib_unit_tests = b.addTest(.{
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.root_source_file = .{ .path = "src/root.zig" },
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.target = target,
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.optimize = optimize,
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.optimize = optimize,
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});
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});
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const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
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const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
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const exe_unit_tests = b.addTest(.{
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.root_source_file = .{ .path = "src/main.zig" },
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.target = target,
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.optimize = optimize,
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});
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const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
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// Similar to creating the run step earlier, this exposes a `test` step to
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// the `zig build --help` menu, providing a way for the user to request
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// running the unit tests.
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const test_step = b.step("test", "Run unit tests");
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_lib_unit_tests.step);
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test_step.dependOn(&run_lib_unit_tests.step);
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test_step.dependOn(&run_exe_unit_tests.step);
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}
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}
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29
examples/main.zig
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29
examples/main.zig
Normal file
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@ -0,0 +1,29 @@
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const std = @import("std");
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const odditui = @import("odditui");
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const log = std.log.scoped(.main);
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pub fn main() !void {
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var app: odditui.App(Event) = try odditui.App(Event).init(.{});
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defer app.deinit();
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try app.start();
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defer app.stop();
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outer: while (true) {
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const event = app.nextEvent();
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switch (event) {
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.key_press => |key| {
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if (key.codepoint == 'c' and key.mods.ctrl) {
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break :outer;
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}
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},
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else => {},
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}
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log.debug("event: {}", .{event});
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}
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}
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const Event = union(enum) {
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key_press: odditui.Key,
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mouse: u8,
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};
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93
src/Key.zig
Normal file
93
src/Key.zig
Normal file
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@ -0,0 +1,93 @@
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const Key = @This();
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pub const Modifiers = packed struct(u8) {
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shift: bool = false,
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alt: bool = false,
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ctrl: bool = false,
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super: bool = false,
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hyper: bool = false,
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meta: bool = false,
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caps_lock: bool = false,
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num_lock: bool = false,
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};
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/// the unicode codepoint of the key event. This can be greater than the maximum
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/// allowable unicode codepoint for special keys
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codepoint: u21,
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/// the text generated from the key event, if any
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text: ?[]const u8 = null,
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/// the shifted codepoint of this key event. This will only be present if the
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/// Shift modifier was used to generate the event
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shifted_codepoint: ?u21 = null,
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/// the key that would have been pressed on a standard keyboard layout. This is
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/// useful for shortcut matching
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base_layout_codepoint: ?u21 = null,
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mods: Modifiers = .{},
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// a few special keys that we encode as their actual ascii value
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pub const enter: u21 = 0x0D;
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pub const tab: u21 = 0x09;
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pub const escape: u21 = 0x1B;
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pub const space: u21 = 0x20;
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pub const backspace: u21 = 0x7F;
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// kitty encodes these keys directly in the private use area. We reuse those
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// mappings
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pub const caps_lock: u21 = 57358;
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pub const scroll_lock: u21 = 57359;
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pub const num_lock: u21 = 57360;
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pub const print_screen: u21 = 57361;
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pub const pause: u21 = 57362;
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pub const menu: u21 = 57363;
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pub const f13: u21 = 57376;
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pub const f14: u21 = 57377;
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pub const f15: u21 = 57378;
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pub const @"f16": u21 = 57379;
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pub const f17: u21 = 57380;
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pub const f18: u21 = 57381;
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pub const f19: u21 = 57382;
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pub const f20: u21 = 57383;
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pub const f21: u21 = 57384;
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pub const f22: u21 = 57385;
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pub const f23: u21 = 57386;
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pub const f24: u21 = 57387;
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pub const f25: u21 = 57388;
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pub const f26: u21 = 57389;
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pub const f27: u21 = 57390;
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pub const f28: u21 = 57391;
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pub const f29: u21 = 57392;
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pub const f30: u21 = 57393;
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pub const f31: u21 = 57394;
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pub const @"f32": u21 = 57395;
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pub const f33: u21 = 57396;
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pub const f34: u21 = 57397;
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pub const f35: u21 = 57398;
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pub const kp_0: u21 = 57399;
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pub const kp_1: u21 = 57400;
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pub const kp_2: u21 = 57401;
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pub const kp_3: u21 = 57402;
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pub const kp_4: u21 = 57403;
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pub const kp_5: u21 = 57404;
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pub const kp_6: u21 = 57405;
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pub const kp_7: u21 = 57406;
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pub const kp_8: u21 = 57407;
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pub const kp_9: u21 = 57408;
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// TODO: Finish the kitty keys
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const MAX_UNICODE: u21 = 1_114_112;
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pub const f1: u21 = MAX_UNICODE + 1;
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pub const f2: u21 = MAX_UNICODE + 2;
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pub const f3: u21 = MAX_UNICODE + 3;
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pub const f4: u21 = MAX_UNICODE + 4;
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pub const f5: u21 = MAX_UNICODE + 5;
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pub const f6: u21 = MAX_UNICODE + 6;
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pub const f7: u21 = MAX_UNICODE + 7;
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pub const f8: u21 = MAX_UNICODE + 8;
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pub const f9: u21 = MAX_UNICODE + 9;
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pub const f10: u21 = MAX_UNICODE + 10;
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pub const f11: u21 = MAX_UNICODE + 11;
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pub const f12: u21 = MAX_UNICODE + 12;
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28
src/Tty.zig
28
src/Tty.zig
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@ -1,6 +1,8 @@
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const std = @import("std");
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const std = @import("std");
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const os = std.os;
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const os = std.os;
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const App = @import("odditui.zig").App;
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const odditui = @import("main.zig");
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const App = odditui.App;
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const Key = odditui.Key;
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const log = std.log.scoped(.tty);
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const log = std.log.scoped(.tty);
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const b = buf[i];
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const b = buf[i];
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switch (state) {
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switch (state) {
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.ground => {
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.ground => {
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app.postEvent(.{ .key = b });
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switch (b) {
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0x00 => { // ctrl+@
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const event = Key{
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.codepoint = '@',
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.mods = .{ .ctrl = true },
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};
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app.postEvent(.{ .key_press = event });
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},
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0x01...0x1A => { // ctrl+[a-z]
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const event = Key{
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.codepoint = b + 0x60, // turn it lowercase
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.mods = .{ .ctrl = true },
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};
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app.postEvent(.{ .key_press = event });
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},
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0x20...0x7E => { // ascii
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const event = Key{
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.codepoint = @intCast(b),
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};
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app.postEvent(.{ .key_press = event });
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},
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else => {},
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}
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},
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},
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else => {},
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else => {},
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}
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}
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const queue = @import("queue.zig");
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const queue = @import("queue.zig");
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const Tty = @import("Tty.zig");
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const Tty = @import("Tty.zig");
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const Key = @import("Key.zig");
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/// App is the entrypoint for an odditui application. The provided type T should
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/// App is the entrypoint for an odditui application. The provided type T should
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/// be a tagged union which contains all of the events the application will
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/// be a tagged union which contains all of the events the application will
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32
src/main.zig
32
src/main.zig
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const std = @import("std");
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pub const App = @import("app.zig").App;
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const Tty = @import("tty/Tty.zig");
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pub const Key = @import("Key.zig");
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const odditui = @import("odditui.zig");
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const log = std.log.scoped(.main);
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test {
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pub fn main() !void {
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_ = @import("Key.zig");
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var app: odditui.App(Event) = try odditui.App(Event).init(.{});
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_ = @import("Tty.zig");
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_ = @import("app.zig");
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try app.start();
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while (true) {
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const event = app.nextEvent();
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log.debug("event: {}", .{event});
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}
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app.stop();
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}
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const Event = union(enum) {
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key: u8,
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mouse: u8,
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};
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fn eventCallback(_: Event) void {}
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test "simple test" {
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_ = @import("odditui.zig");
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_ = @import("queue.zig");
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_ = @import("queue.zig");
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}
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}
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10
src/root.zig
10
src/root.zig
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const std = @import("std");
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const testing = std.testing;
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export fn add(a: i32, b: i32) i32 {
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return a + b;
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}
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test "basic add functionality" {
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try testing.expect(add(3, 7) == 10);
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}
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