images: move to subfolder, use union enum for implementations
There will only ever be a handful of image implementations. Let's just use a union enum for handling them. Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
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8 changed files with 77 additions and 158 deletions
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@ -1,84 +0,0 @@
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const std = @import("std");
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const math = std.math;
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const testing = std.testing;
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const zigimg = @import("zigimg");
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const Window = @import("Window.zig");
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const Winsize = @import("Tty.zig").Winsize;
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const Image = @This();
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pub const Source = union(enum) {
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/// loads an image from a path. path can be relative to cwd, or absolute
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path: []const u8,
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/// loads an image from raw bytes
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mem: []const u8,
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};
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pub const Protocol = enum {
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kitty,
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// TODO: sixel, full block, half block, quad block
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};
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/// the decoded image
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img: zigimg.Image,
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/// unique identifier for this image
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id: u32,
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/// width of the image, in cells
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cell_width: usize,
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/// height of the image, in cells
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cell_height: usize,
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/// initialize a new image
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pub fn init(
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alloc: std.mem.Allocator,
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winsize: Winsize,
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src: Source,
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id: u32,
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) !Image {
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const img = switch (src) {
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.path => |path| try zigimg.Image.fromFilePath(alloc, path),
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.mem => |bytes| try zigimg.Image.fromMemory(alloc, bytes),
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};
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// cell geometry
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const pix_per_col = try math.divCeil(usize, winsize.x_pixel, winsize.cols);
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const pix_per_row = try math.divCeil(usize, winsize.y_pixel, winsize.rows);
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const cell_width = math.divCeil(usize, img.width, pix_per_col) catch 0;
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const cell_height = math.divCeil(usize, img.height, pix_per_row) catch 0;
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return Image{
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.img = img,
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.cell_width = cell_width,
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.cell_height = cell_height,
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.id = id,
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};
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}
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pub fn deinit(self: *Image) void {
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self.img.deinit();
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}
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pub fn draw(self: *Image, win: Window, placement_id: u32) !void {
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try win.writeImage(win.x_off, win.y_off, self, placement_id);
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}
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test "image" {
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const alloc = testing.allocator;
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var img = try init(
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alloc,
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.{
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.rows = 1,
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.cols = 1,
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.x_pixel = 1,
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.y_pixel = 1,
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},
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.{ .path = "vaxis.png" },
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1,
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);
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defer img.deinit();
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try testing.expectEqual(200, img.cell_width);
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try testing.expectEqual(197, img.cell_height);
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}
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@ -3,7 +3,7 @@ const assert = std.debug.assert;
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const Style = @import("cell.zig").Style;
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const Cell = @import("cell.zig").Cell;
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const Shape = @import("Mouse.zig").Shape;
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const Image = @import("Image.zig").Placement;
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const Image = @import("image/image.zig").Image;
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const Placement = @import("Screen.zig").Placement;
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const log = std.log.scoped(.internal_screen);
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@ -3,7 +3,7 @@ const assert = std.debug.assert;
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const Cell = @import("cell.zig").Cell;
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const Shape = @import("Mouse.zig").Shape;
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const Image = @import("Image.zig");
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const Image = @import("image/image.zig").Image;
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const log = std.log.scoped(.screen);
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@ -14,6 +14,14 @@ pub const Placement = struct {
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placement_id: u32,
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col: usize,
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row: usize,
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/// two placements are considered equal if their image id and their
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/// placement id are equal
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pub fn eql(self: Placement, tgt: Placement) bool {
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if (self.img.getId() != tgt.img.getId()) return false;
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if (self.placement_id != tgt.placement_id) return false;
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return true;
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}
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};
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width: usize = 0,
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@ -2,7 +2,7 @@ const std = @import("std");
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const Screen = @import("Screen.zig");
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const Cell = @import("cell.zig").Cell;
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const Image = @import("Image.zig");
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const Image = @import("image/image.zig").Image;
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const gw = @import("gwidth.zig");
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const log = std.log.scoped(.window);
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@ -69,17 +69,14 @@ pub fn writeCell(self: Window, col: usize, row: usize, cell: Cell) void {
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self.screen.writeCell(col + self.x_off, row + self.y_off, cell);
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}
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/// writes a cell to the location in the window
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/// writes an image to the location in the window
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pub fn writeImage(
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self: Window,
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col: usize,
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row: usize,
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img: *Image,
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placement_id: u32,
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) !void {
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if (self.height == 0 or self.width == 0) return;
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if (self.height <= row or self.width <= col) return;
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self.screen.writeImage(col, row, img, placement_id);
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self.screen.writeImage(self.x_off, self.y_off, img, placement_id);
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}
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/// fills the window with the default cell
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@ -12,63 +12,25 @@ const Kitty = @This();
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/// the decoded image
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img: zigimg.Image,
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/// unique identifier for this image
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id: u32,
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/// unique identifier for this image. This will be managed by the screen. The ID
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/// is only null for images which have not been transmitted to the screen
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id: ?u32 = null,
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/// width of the image, in cells
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cell_width: usize,
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/// height of the image, in cells
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cell_height: usize,
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/// initialize a new image
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pub fn init(
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alloc: std.mem.Allocator,
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winsize: Winsize,
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src: []const u8,
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id: u32,
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) !Kitty {
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const img = switch (src) {
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.path => |path| try zigimg.Image.fromFilePath(alloc, path),
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.mem => |bytes| try zigimg.Image.fromMemory(alloc, bytes),
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};
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// cell geometry
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const pix_per_col = try math.divCeil(usize, winsize.x_pixel, winsize.cols);
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const pix_per_row = try math.divCeil(usize, winsize.y_pixel, winsize.rows);
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const cell_width = math.divCeil(usize, img.width, pix_per_col) catch 0;
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const cell_height = math.divCeil(usize, img.height, pix_per_row) catch 0;
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return Image{
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.img = img,
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.cell_width = cell_width,
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.cell_height = cell_height,
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.id = id,
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};
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}
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pub fn deinit(self: *Image) void {
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pub fn deinit(self: *Kitty) void {
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self.img.deinit();
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}
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pub fn draw(self: *Image, win: Window, placement_id: u32) !void {
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try win.writeImage(win.x_off, win.y_off, self, placement_id);
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}
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test "image" {
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const alloc = testing.allocator;
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var img = try init(
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alloc,
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.{
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.rows = 1,
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.cols = 1,
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.x_pixel = 1,
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.y_pixel = 1,
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},
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.{ .path = "vaxis.png" },
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0,
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.kitty,
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);
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defer img.deinit();
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try testing.expectEqual(200, img.cell_width);
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try testing.expectEqual(197, img.cell_height);
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pub fn draw(self: *Kitty, win: Window) !void {
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const row: u16 = @truncate(win.y_off);
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const col: u16 = @truncate(win.x_off);
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// the placement id has the high 16 bits as the column and the low 16
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// bits as the row. This means we can only place this image one time at
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// the same location - which is completely sane
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const pid: u32 = col << 16 | row;
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try win.writeImage(win.x_off, win.y_off, self, pid);
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}
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@ -8,35 +8,60 @@ const Window = @import("../Window.zig");
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const Kitty = @import("Kitty.zig");
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pub const Image = union(enum) {
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kitty: Kitty,
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pub const Protocol = enum {
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kitty,
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// TODO: sixel, full block, half block, quad block
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};
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pub const Image = union(enum) {
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kitty: Kitty,
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/// initialize a new image
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pub fn init(
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alloc: std.mem.Allocator,
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winsize: Winsize,
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src: []const u8,
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id: u32,
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protocol: Protocol,
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) !Image {
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const img = switch (src) {
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.path => |path| try zigimg.Image.fromFilePath(alloc, path),
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.mem => |bytes| try zigimg.Image.fromMemory(alloc, bytes),
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};
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// cell geometry
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const pix_per_col = try math.divCeil(usize, winsize.x_pixel, winsize.cols);
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const pix_per_row = try math.divCeil(usize, winsize.y_pixel, winsize.rows);
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const cell_width = math.divCeil(usize, img.width, pix_per_col) catch 0;
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const cell_height = math.divCeil(usize, img.height, pix_per_row) catch 0;
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switch (protocol) {
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.kitty => {
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const img = try Kitty.init(alloc, winsize, src, id);
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return .{ .kitty = img };
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return .{
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.kitty = Kitty{
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.img = img,
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.cell_width = cell_width,
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.cell_height = cell_height,
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},
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};
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},
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}
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}
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pub fn deinit(self: *Image) void {
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self.img.deinit();
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pub fn deinit(self: Image) void {
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switch (self) {
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inline else => |case| case.deinit(),
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}
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}
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pub fn draw(self: *Image, win: Window, placement_id: u32) !void {
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try win.writeImage(win.x_off, win.y_off, self, placement_id);
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pub fn draw(self: Image, win: Window) !void {
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switch (self) {
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inline else => |case| case.draw(win),
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}
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}
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pub fn getId(self: Image) ?u32 {
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switch (self) {
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.kitty => |k| return k.id,
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}
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}
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};
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@ -17,7 +17,6 @@ pub fn init(comptime EventType: type, opts: Options) !Vaxis(EventType) {
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test {
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_ = @import("GraphemeCache.zig");
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_ = @import("Image.zig");
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_ = @import("Key.zig");
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_ = @import("Mouse.zig");
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_ = @import("Options.zig");
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@ -29,6 +28,7 @@ test {
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_ = @import("ctlseqs.zig");
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_ = @import("event.zig");
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_ = @import("gwidth.zig");
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_ = @import("image/image.zig");
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_ = @import("queue.zig");
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_ = @import("vaxis.zig");
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}
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@ -280,13 +280,24 @@ pub fn Vaxis(comptime T: type) type {
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var cursor: Style = .{};
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var link: Hyperlink = .{};
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// delete remove images from the screen by looping through the
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// current state and comparing to the next state
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// remove images from the screen by looping through the last state
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// and comparing to the next state
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for (self.screen_last.images.items) |last_img| {
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const keep: bool = for (self.screen.images.items) |next_img| {
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if (std.meta.eql(last_img, next_img)) break true;
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if (last_img.eql(next_img)) break true;
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} else false;
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if (keep) continue;
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// TODO: remove image placements
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}
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// add new images. Could slightly optimize by knowing which images
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// we need to keep from the remove loop
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for (self.screen.images.items) |img| {
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const transmit: bool = for (self.screen_last.images.items) |last_img| {
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if (last_img.eql(img)) break false;
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} else true;
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if (!transmit) continue;
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// TODO: transmit the new image to the screen
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}
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var i: usize = 0;
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