window: add child
method for cleaner child spawning
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parent
7e23a64aec
commit
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1 changed files with 127 additions and 14 deletions
141
src/Window.zig
141
src/Window.zig
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@ -39,10 +39,10 @@ pub fn initChild(
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height: Size,
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) Window {
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const resolved_width = switch (width) {
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.expand => self.width - x_off,
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.expand => self.width -| x_off,
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.limit => |w| blk: {
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if (w + x_off > self.width) {
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break :blk self.width - x_off;
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break :blk self.width -| x_off;
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}
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break :blk w;
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},
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@ -65,6 +65,119 @@ pub fn initChild(
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};
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}
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pub const ChildOptions = struct {
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x_off: usize = 0,
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y_off: usize = 0,
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/// the width of the resulting child, including any borders
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width: Size = .expand,
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/// the height of the resulting child, including any borders
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height: Size = .expand,
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border: BorderOptions = .{},
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};
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pub const BorderOptions = struct {
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style: Cell.Style = .{},
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where: enum {
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none,
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all,
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top,
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right,
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bottom,
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left,
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} = .none,
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glyphs: Glyphs = .single_rounded,
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pub const Glyphs = union(enum) {
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single_rounded,
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single_square,
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/// custom border glyphs. each glyph should be one cell wide and the
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/// following indices apply:
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/// [0] = top left
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/// [1] = horizontal
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/// [2] = top right
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/// [3] = vertical
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/// [4] = bottom right
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/// [5] = bottom left
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custom: [6][]const u8,
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};
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const single_rounded: [6][]const u8 = .{ "╭", "─", "╮", "│", "╯", "╰" };
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const single_square: [6][]const u8 = .{ "┌", "─", "┐", "│", "┘", "└" };
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};
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/// create a child window
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pub fn child(self: Window, opts: ChildOptions) Window {
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var result = self.initChild(opts.x_off, opts.y_off, opts.width, opts.height);
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const glyphs = switch (opts.border.glyphs) {
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.single_rounded => BorderOptions.single_rounded,
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.single_square => BorderOptions.single_square,
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.custom => |custom| custom,
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};
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const top_left: Cell.Character = .{ .grapheme = glyphs[0], .width = 1 };
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const horizontal: Cell.Character = .{ .grapheme = glyphs[1], .width = 1 };
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const top_right: Cell.Character = .{ .grapheme = glyphs[2], .width = 1 };
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const vertical: Cell.Character = .{ .grapheme = glyphs[3], .width = 1 };
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const bottom_right: Cell.Character = .{ .grapheme = glyphs[4], .width = 1 };
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const bottom_left: Cell.Character = .{ .grapheme = glyphs[5], .width = 1 };
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const style = opts.border.style;
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const h = result.height;
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const w = result.width;
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switch (opts.border.where) {
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.none => return result,
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.all => {
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result.writeCell(0, 0, .{ .char = top_left, .style = style });
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result.writeCell(0, h -| 1, .{ .char = bottom_left, .style = style });
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result.writeCell(w - 1, 0, .{ .char = top_right, .style = style });
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result.writeCell(w - 1, h -| 1, .{ .char = bottom_right, .style = style });
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var i: usize = 1;
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while (i < (h - 1)) : (i += 1) {
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result.writeCell(0, i, .{ .char = vertical, .style = style });
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result.writeCell(w -| 1, i, .{ .char = vertical, .style = style });
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}
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i = 1;
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while (i < w - 1) : (i += 1) {
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result.writeCell(i, 0, .{ .char = horizontal, .style = style });
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result.writeCell(i, h -| 1, .{ .char = horizontal, .style = style });
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}
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return result.initChild(1, 1, .{ .limit = w - 2 }, .{ .limit = h - 2 });
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},
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.top => {
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var i: usize = 0;
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while (i < w) : (i += 1) {
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result.writeCell(i, 0, .{ .char = horizontal, .style = style });
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}
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return result.initChild(1, 0, .expand, .expand);
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},
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.right => {
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var i: usize = 0;
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while (i < h) : (i += 1) {
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result.writeCell(w -| 1, i, .{ .char = vertical, .style = style });
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}
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return result.initChild(0, 0, .{ .limit = w -| 1 }, .expand);
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},
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.bottom => {
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var i: usize = 0;
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while (i < w) : (i += 1) {
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result.writeCell(i, h -| 1, .{ .char = horizontal, .style = style });
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}
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return result.initChild(0, 0, .expand, .{ .limit = h -| 1 });
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},
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.left => {
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var i: usize = 0;
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while (i < h) : (i += 1) {
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result.writeCell(0, i, .{ .char = vertical, .style = style });
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}
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return result.initChild(1, 0, .expand, .expand);
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},
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}
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return result;
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}
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/// writes a cell to the location in the window
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pub fn writeCell(self: Window, col: usize, row: usize, cell: Cell) void {
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if (self.height == 0 or self.width == 0) return;
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@ -247,9 +360,9 @@ test "Window size set" {
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.screen = undefined,
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};
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const child = parent.initChild(1, 1, .expand, .expand);
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try std.testing.expectEqual(19, child.width);
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try std.testing.expectEqual(19, child.height);
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const ch = parent.initChild(1, 1, .expand, .expand);
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try std.testing.expectEqual(19, ch.width);
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try std.testing.expectEqual(19, ch.height);
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}
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test "Window size set too big" {
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@ -261,9 +374,9 @@ test "Window size set too big" {
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.screen = undefined,
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};
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const child = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(20, child.width);
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try std.testing.expectEqual(20, child.height);
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const ch = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(20, ch.width);
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try std.testing.expectEqual(20, ch.height);
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}
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test "Window size set too big with offset" {
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@ -275,9 +388,9 @@ test "Window size set too big with offset" {
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.screen = undefined,
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};
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const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(10, child.width);
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try std.testing.expectEqual(10, child.height);
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const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(10, ch.width);
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try std.testing.expectEqual(10, ch.height);
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}
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test "Window size nested offsets" {
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@ -289,7 +402,7 @@ test "Window size nested offsets" {
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.screen = undefined,
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};
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const child = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(11, child.x_off);
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try std.testing.expectEqual(11, child.y_off);
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const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
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try std.testing.expectEqual(11, ch.x_off);
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try std.testing.expectEqual(11, ch.y_off);
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}
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