api: export InternalScreen as AllocatingScreen
I'm not thrilled with the name but we'll go with it for now
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2 changed files with 18 additions and 0 deletions
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@ -95,3 +95,20 @@ pub fn writeCell(
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};
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};
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self.buf[i].style = cell.style;
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self.buf[i].style = cell.style;
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}
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}
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pub fn readCell(self: *InternalScreen, col: usize, row: usize) ?Cell {
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if (self.width < col) {
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// column out of bounds
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return null;
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}
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if (self.height < row) {
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// height out of bounds
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return null;
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}
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const i = (row * self.width) + col;
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assert(i < self.buf.len);
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return .{
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.char = .{ .grapheme = self.buf[i].char.items },
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.style = self.buf[i].style,
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};
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}
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@ -13,6 +13,7 @@ pub const Color = Cell.Color;
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pub const Image = @import("Image.zig");
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pub const Image = @import("Image.zig");
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pub const Mouse = @import("Mouse.zig");
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pub const Mouse = @import("Mouse.zig");
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pub const Screen = @import("Screen.zig");
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pub const Screen = @import("Screen.zig");
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pub const AllocatingScreen = @import("InternalScreen.zig");
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pub const Winsize = @import("Tty.zig").Winsize;
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pub const Winsize = @import("Tty.zig").Winsize;
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pub const Window = @import("Window.zig");
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pub const Window = @import("Window.zig");
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