parser: more kitty key parsing
Add some more implementation details to kitty key parsing Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
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1 changed files with 77 additions and 25 deletions
98
src/Tty.zig
98
src/Tty.zig
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@ -139,6 +139,7 @@ pub fn run(
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param_buf: [8]u8 = undefined,
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param_buf_idx: usize = 0,
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sub_state: std.StaticBitSet(16) = std.StaticBitSet(16).initEmpty(),
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empty_state: std.StaticBitSet(16) = std.StaticBitSet(16).initEmpty(),
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};
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var seq: Sequence = .{};
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@ -151,6 +152,7 @@ pub fn run(
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// initialize the read buffer
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var buf: [1024]u8 = undefined;
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// read loop
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while (true) {
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_ = try std.os.poll(&pollfds, -1);
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if (pollfds[1].revents & std.os.POLL.IN != 0) {
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@ -161,6 +163,8 @@ pub fn run(
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const n = try os.read(self.fd, &buf);
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var i: usize = 0;
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var start: usize = 0;
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// parse the read into events. This parser is bespoke for input parsing
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// and is not suitable for reuse as a generic vt parser
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while (i < n) : (i += 1) {
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const b = buf[i];
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switch (state) {
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@ -169,9 +173,9 @@ pub fn run(
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// generally get ascii characters, but anything less than
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// 0x20 is a Ctrl+<c> keypress. We map these to lowercase
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// ascii characters when we can
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const key: ?Key = switch (b) {
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0x00 => Key{ .codepoint = '@', .mods = .{ .ctrl = true } },
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0x01...0x1A => Key{ .codepoint = b + 0x60, .mods = .{ .ctrl = true } },
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const key: Key = switch (b) {
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0x00 => .{ .codepoint = '@', .mods = .{ .ctrl = true } },
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0x01...0x1A => .{ .codepoint = b + 0x60, .mods = .{ .ctrl = true } },
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0x1B => escape: {
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// NOTE: This could be an errant escape at the end
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// of a large read. That is _incredibly_ unlikely
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@ -183,16 +187,15 @@ pub fn run(
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break :escape event;
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}
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state = .escape;
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break :escape null;
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continue;
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},
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0x20...0x7E => Key{ .codepoint = b },
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0x7F => Key{ .codepoint = Key.backspace },
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else => Key{ .codepoint = b },
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0x20...0x7E => .{ .codepoint = b },
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0x7F => .{ .codepoint = Key.backspace },
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// TODO: graphemes
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else => .{ .codepoint = b },
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};
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if (key) |k| {
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if (@hasField(EventType, "key_press")) {
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vx.postEvent(.{ .key_press = k });
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}
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vx.postEvent(.{ .key_press = key });
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}
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},
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.escape => {
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@ -221,7 +224,8 @@ pub fn run(
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}
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},
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.ss3 => {
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const key: ?Key = switch (b) {
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state = .ground;
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const key: Key = switch (b) {
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'A' => .{ .codepoint = Key.up },
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'B' => .{ .codepoint = Key.down },
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'C' => .{ .codepoint = Key.right },
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@ -232,17 +236,15 @@ pub fn run(
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'Q' => .{ .codepoint = Key.f2 },
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'R' => .{ .codepoint = Key.f3 },
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'S' => .{ .codepoint = Key.f4 },
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else => blk: {
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else => {
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log.warn("unhandled ss3: {x}", .{b});
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break :blk null;
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continue;
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},
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};
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if (key) |k| {
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if (@hasField(EventType, "key_press")) {
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vx.postEvent(.{ .key_press = k });
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vx.postEvent(.{ .key_press = key });
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}
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}
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state = .ground;
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},
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.csi => {
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switch (b) {
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@ -260,8 +262,10 @@ pub fn run(
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0x3C...0x3F => seq.private_indicator = b,
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';' => {
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if (seq.param_buf_idx == 0) {
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// empty param. default it to 1
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seq.params[seq.param_idx] = 1;
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// empty param. default it to 0 and set the
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// empty state
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seq.params[seq.param_idx] = 0;
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seq.empty_state.set(seq.param_idx);
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seq.param_idx += 1;
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} else {
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const p = try std.fmt.parseUnsigned(u16, seq.param_buf[0..seq.param_buf_idx], 10);
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@ -272,8 +276,10 @@ pub fn run(
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},
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':' => {
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if (seq.param_buf_idx == 0) {
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// empty param. default it to 1
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seq.params[seq.param_idx] = 1;
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// empty param. default it to 0 and set the
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// empty state
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seq.params[seq.param_idx] = 0;
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seq.empty_state.set(seq.param_idx);
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seq.param_idx += 1;
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// Set the *next* param as a subparam
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seq.sub_state.set(seq.param_idx);
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@ -287,7 +293,13 @@ pub fn run(
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}
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},
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0x40...0xFF => {
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// dispatch our sequence
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if (seq.param_buf_idx > 0) {
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const p = try std.fmt.parseUnsigned(u16, seq.param_buf[0..seq.param_buf_idx], 10);
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seq.param_buf_idx = 0;
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seq.params[seq.param_idx] = p;
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seq.param_idx += 1;
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}
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// dispatch the sequence
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state = .ground;
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const codepoint: u21 = switch (b) {
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'A' => Key.up,
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@ -376,7 +388,47 @@ pub fn run(
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},
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};
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const key: Key = .{ .codepoint = codepoint };
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var key: Key = .{ .codepoint = codepoint };
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var idx: usize = 0;
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var field: u8 = 0;
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// parse the parameters
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while (idx < seq.param_idx) : (idx += 1) {
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switch (field) {
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0 => {
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defer field += 1;
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// field 0 contains our codepoint. Any
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// subparameters shifted key code and
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// alternate keycode (csi u encoding)
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// We already handled our codepoint so
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// we just need to check for subs
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if (!seq.sub_state.isSet(idx + 1)) {
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continue;
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}
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idx += 1;
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// The first one is a shifted code if it
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// isn't empty
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if (!seq.empty_state.isSet(idx)) {
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key.shifted_codepoint = seq.params[idx];
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}
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// check the next one for base layout
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// code
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if (!seq.sub_state.isSet(idx + 1)) {
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continue;
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}
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idx += 1;
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key.base_layout_codepoint = seq.params[idx];
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},
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1 => {
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// field 1 is modifiers and optionally
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// the event type (csiu)
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const mod_mask: u8 = @truncate(seq.params[idx] - 1);
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key.mods = @bitCast(mod_mask);
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},
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else => {},
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}
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}
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if (@hasField(EventType, "key_press")) {
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vx.postEvent(.{ .key_press = key });
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}
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