textinput: implement horizontal scrolling
Scroll the textinput widget horizontally when it overflows either side.
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parent
f18f6328bb
commit
15c64a0e66
1 changed files with 42 additions and 4 deletions
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@ -14,11 +14,22 @@ const Event = union(enum) {
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key_press: Key,
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};
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const ellipsis: Cell.Character = .{ .grapheme = "…", .width = 1 };
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// Index of our cursor
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cursor_idx: usize = 0,
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grapheme_count: usize = 0,
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buf: GapBuffer(u8),
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/// the number of graphemes to skip when drawing. Used for horizontal scrolling
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draw_offset: usize = 0,
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/// the column we placed the cursor the last time we drew
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prev_cursor_col: usize = 0,
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/// the grapheme index of the cursor the last time we drew
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prev_cursor_idx: usize = 0,
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/// approximate distance from an edge before we scroll
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scroll_offset: usize = 4,
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pub fn init(alloc: std.mem.Allocator) TextInput {
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return TextInput{
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.buf = GapBuffer(u8).init(alloc),
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@ -60,15 +71,31 @@ pub fn update(self: *TextInput, event: Event) !void {
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}
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pub fn draw(self: *TextInput, win: Window) void {
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if (self.cursor_idx > self.prev_cursor_idx and
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self.prev_cursor_col > (win.width -| self.scroll_offset))
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self.draw_offset += 1;
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if (self.cursor_idx < self.prev_cursor_idx and
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self.prev_cursor_col < self.scroll_offset)
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self.draw_offset -|= 1;
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self.prev_cursor_idx = self.cursor_idx;
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self.prev_cursor_col = 0;
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// assumption!! the gap is never within a grapheme
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// one way to _ensure_ this is to move the gap... but that's a cost we probably don't want to pay.
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var first_iter = GraphemeIterator.init(self.buf.items);
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var col: usize = 0;
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var i: usize = 0;
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var cursor_idx: usize = 0;
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while (first_iter.next()) |grapheme| {
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if (i < self.draw_offset) {
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i += 1;
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continue;
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}
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const g = grapheme.slice(self.buf.items);
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const w = win.gwidth(g);
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if (col + w >= win.width) {
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win.writeCell(win.width - 1, 0, .{ .char = ellipsis });
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break;
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}
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win.writeCell(col, 0, .{
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.char = .{
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.grapheme = g,
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@ -77,13 +104,21 @@ pub fn draw(self: *TextInput, win: Window) void {
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});
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col += w;
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i += 1;
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if (i == self.cursor_idx) cursor_idx = col;
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if (i == self.cursor_idx) self.prev_cursor_col = col;
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}
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const second_half = self.buf.secondHalf();
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var second_iter = GraphemeIterator.init(second_half);
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while (second_iter.next()) |grapheme| {
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if (i < self.draw_offset) {
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i += 1;
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continue;
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}
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const g = grapheme.slice(second_half);
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const w = win.gwidth(g);
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if (col + w > win.width) {
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win.writeCell(win.width - 1, 0, .{ .char = ellipsis });
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break;
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}
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win.writeCell(col, 0, .{
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.char = .{
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.grapheme = g,
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@ -92,9 +127,12 @@ pub fn draw(self: *TextInput, win: Window) void {
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});
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col += w;
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i += 1;
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if (i == self.cursor_idx) cursor_idx = col;
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if (i == self.cursor_idx) self.prev_cursor_col = col;
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}
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win.showCursor(cursor_idx, 0);
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if (self.draw_offset > 0) {
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win.writeCell(0, 0, .{ .char = ellipsis });
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}
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win.showCursor(self.prev_cursor_col, 0);
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}
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pub fn clearAndFree(self: *TextInput) void {
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