libvaxis/src/Window.zig

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const std = @import("std");
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const Screen = @import("Screen.zig");
const Cell = @import("Cell.zig");
const Mouse = @import("Mouse.zig");
const Segment = @import("Cell.zig").Segment;
const Unicode = @import("Unicode.zig");
const gw = @import("gwidth.zig");
const log = std.log.scoped(.window);
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const Window = @This();
pub const Size = union(enum) {
expand,
limit: usize,
};
/// horizontal offset from the screen
x_off: usize,
/// vertical offset from the screen
y_off: usize,
/// width of the window. This can't be larger than the terminal screen
width: usize,
/// height of the window. This can't be larger than the terminal screen
height: usize,
screen: *Screen,
/// Deprecated. Use `child` instead
///
/// Creates a new window with offset relative to parent and size clamped to the
/// parent's size. Windows do not retain a reference to their parent and are
/// unaware of resizes.
pub fn initChild(
self: Window,
x_off: usize,
y_off: usize,
width: Size,
height: Size,
) Window {
const resolved_width = switch (width) {
.expand => self.width -| x_off,
.limit => |w| blk: {
if (w + x_off > self.width) {
break :blk self.width -| x_off;
}
break :blk w;
},
};
const resolved_height = switch (height) {
.expand => self.height -| y_off,
.limit => |h| blk: {
if (h + y_off > self.height) {
break :blk self.height -| y_off;
}
break :blk h;
},
};
return Window{
.x_off = x_off + self.x_off,
.y_off = y_off + self.y_off,
.width = resolved_width,
.height = resolved_height,
.screen = self.screen,
};
}
pub const ChildOptions = struct {
x_off: usize = 0,
y_off: usize = 0,
/// the width of the resulting child, including any borders
width: Size = .expand,
/// the height of the resulting child, including any borders
height: Size = .expand,
border: BorderOptions = .{},
};
pub const BorderOptions = struct {
style: Cell.Style = .{},
where: union(enum) {
none,
all,
top,
right,
bottom,
left,
other: Locations,
} = .none,
glyphs: Glyphs = .single_rounded,
pub const Locations = packed struct {
top: bool = false,
right: bool = false,
bottom: bool = false,
left: bool = false,
};
pub const Glyphs = union(enum) {
single_rounded,
single_square,
/// custom border glyphs. each glyph should be one cell wide and the
/// following indices apply:
/// [0] = top left
/// [1] = horizontal
/// [2] = top right
/// [3] = vertical
/// [4] = bottom right
/// [5] = bottom left
custom: [6][]const u8,
};
const single_rounded: [6][]const u8 = .{ "", "", "", "", "", "" };
const single_square: [6][]const u8 = .{ "", "", "", "", "", "" };
};
/// create a child window
pub fn child(self: Window, opts: ChildOptions) Window {
var result = self.initChild(opts.x_off, opts.y_off, opts.width, opts.height);
const glyphs = switch (opts.border.glyphs) {
.single_rounded => BorderOptions.single_rounded,
.single_square => BorderOptions.single_square,
.custom => |custom| custom,
};
const top_left: Cell.Character = .{ .grapheme = glyphs[0], .width = 1 };
const horizontal: Cell.Character = .{ .grapheme = glyphs[1], .width = 1 };
const top_right: Cell.Character = .{ .grapheme = glyphs[2], .width = 1 };
const vertical: Cell.Character = .{ .grapheme = glyphs[3], .width = 1 };
const bottom_right: Cell.Character = .{ .grapheme = glyphs[4], .width = 1 };
const bottom_left: Cell.Character = .{ .grapheme = glyphs[5], .width = 1 };
const style = opts.border.style;
const h = result.height;
const w = result.width;
const loc: BorderOptions.Locations = switch (opts.border.where) {
.none => return result,
.all => .{ .top = true, .bottom = true, .right = true, .left = true },
.bottom => .{ .bottom = true },
.right => .{ .right = true },
.left => .{ .left = true },
.top => .{ .top = true },
.other => |loc| loc,
};
if (loc.top) {
var i: usize = 0;
while (i < w) : (i += 1) {
result.writeCell(i, 0, .{ .char = horizontal, .style = style });
}
}
if (loc.bottom) {
var i: usize = 0;
while (i < w) : (i += 1) {
result.writeCell(i, h -| 1, .{ .char = horizontal, .style = style });
}
}
if (loc.left) {
var i: usize = 0;
while (i < h) : (i += 1) {
result.writeCell(0, i, .{ .char = vertical, .style = style });
}
}
if (loc.right) {
var i: usize = 0;
while (i < h) : (i += 1) {
result.writeCell(w -| 1, i, .{ .char = vertical, .style = style });
}
}
// draw corners
if (loc.top and loc.left)
result.writeCell(0, 0, .{ .char = top_left, .style = style });
if (loc.top and loc.right)
result.writeCell(w - 1, 0, .{ .char = top_right, .style = style });
if (loc.bottom and loc.left)
result.writeCell(0, h -| 1, .{ .char = bottom_left, .style = style });
if (loc.bottom and loc.right)
result.writeCell(w - 1, h -| 1, .{ .char = bottom_right, .style = style });
const x_off: usize = if (loc.left) 1 else 0;
const y_off: usize = if (loc.top) 1 else 0;
const h_delt: usize = if (loc.bottom) 1 else 0;
const w_delt: usize = if (loc.right) 1 else 0;
const h_ch: usize = h - y_off - h_delt;
const w_ch: usize = w - x_off - w_delt;
return result.initChild(x_off, y_off, .{ .limit = w_ch }, .{ .limit = h_ch });
}
/// writes a cell to the location in the window
pub fn writeCell(self: Window, col: usize, row: usize, cell: Cell) void {
if (self.height == 0 or self.width == 0) return;
if (self.height <= row or self.width <= col) return;
self.screen.writeCell(col + self.x_off, row + self.y_off, cell);
}
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/// reads a cell at the location in the window
pub fn readCell(self: Window, col: usize, row: usize) ?Cell {
if (self.height == 0 or self.width == 0) return null;
if (self.height <= row or self.width <= col) return null;
return self.screen.readCell(col + self.x_off, row + self.y_off);
}
/// fills the window with the default cell
pub fn clear(self: Window) void {
self.fill(.{ .default = true });
}
/// returns the width of the grapheme. This depends on the terminal capabilities
pub fn gwidth(self: Window, str: []const u8) usize {
return gw.gwidth(str, self.screen.width_method, &self.screen.unicode.width_data) catch 1;
}
/// fills the window with the provided cell
pub fn fill(self: Window, cell: Cell) void {
if (self.screen.width < self.x_off)
return;
if (self.screen.height < self.y_off)
return;
if (self.x_off == 0 and self.width == self.screen.width) {
// we have a full width window, therefore contiguous memory.
const start = self.y_off * self.width;
const end = start + (self.height * self.width);
@memset(self.screen.buf[start..end], cell);
} else {
// Non-contiguous. Iterate over rows an memset
var row: usize = self.y_off;
const last_row = @min(self.height + self.y_off, self.screen.height);
while (row < last_row) : (row += 1) {
const start = self.x_off + (row * self.screen.width);
const end = @min(start + self.width, start + (self.screen.width - self.x_off));
@memset(self.screen.buf[start..end], cell);
}
}
}
/// hide the cursor
pub fn hideCursor(self: Window) void {
self.screen.cursor_vis = false;
}
/// show the cursor at the given coordinates, 0 indexed
pub fn showCursor(self: Window, col: usize, row: usize) void {
if (self.height == 0 or self.width == 0) return;
if (self.height <= row or self.width <= col) return;
self.screen.cursor_vis = true;
self.screen.cursor_row = row + self.y_off;
self.screen.cursor_col = col + self.x_off;
}
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pub fn setCursorShape(self: Window, shape: Cell.CursorShape) void {
self.screen.cursor_shape = shape;
}
/// Options to use when printing Segments to a window
pub const PrintOptions = struct {
/// vertical offset to start printing at
row_offset: usize = 0,
/// wrap behavior for printing
wrap: enum {
/// wrap at grapheme boundaries
grapheme,
/// wrap at word boundaries
word,
/// stop printing after one line
none,
} = .grapheme,
/// when true, print will write to the screen for rendering. When false,
/// nothing is written. The return value describes the size of the wrapped
/// text
commit: bool = true,
};
pub const PrintResult = struct {
col: usize,
row: usize,
overflow: bool,
};
/// prints segments to the window. returns true if the text overflowed with the
/// given wrap strategy and size.
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pub fn print(self: Window, segments: []const Segment, opts: PrintOptions) !PrintResult {
var row = opts.row_offset;
switch (opts.wrap) {
.grapheme => {
var col: usize = 0;
const overflow: bool = blk: for (segments) |segment| {
var iter = self.screen.unicode.graphemeIterator(segment.text);
while (iter.next()) |grapheme| {
if (row >= self.height) break :blk true;
const s = grapheme.bytes(segment.text);
if (std.mem.eql(u8, s, "\n")) {
row +|= 1;
col = 0;
continue;
}
const w = self.gwidth(s);
if (w == 0) continue;
if (opts.commit) self.writeCell(col, row, .{
.char = .{
.grapheme = s,
.width = w,
},
.style = segment.style,
.link = segment.link,
});
col += w;
if (col >= self.width) {
row += 1;
col = 0;
}
}
} else false;
return .{
.row = row,
.col = col,
.overflow = overflow,
};
},
.word => {
var col: usize = 0;
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var overflow: bool = false;
var soft_wrapped: bool = false;
for (segments) |segment| {
var start: usize = 0;
var i: usize = 0;
while (i < segment.text.len) : (i += 1) {
// for (segment.text, 0..) |b, i| {
const b = segment.text[i];
const end = switch (b) {
' ',
'\r',
'\n',
=> i,
else => if (i != segment.text.len - 1) continue else i + 1,
};
const word = segment.text[start..end];
// find the start of the next word
start = while (i + 1 < segment.text.len) : (i += 1) {
if (segment.text[i + 1] == ' ') continue;
break i + 1;
} else i;
const width = self.gwidth(word);
const non_wsp_width: usize = for (word, 0..) |wb, wi| {
if (wb == '\r' or wb == '\n') {
row += 1;
col = 0;
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break width -| wi -| 1;
}
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if (wb != ' ') break width - wi;
} else 0;
if (width + col > self.width and non_wsp_width < self.width) {
// wrap
row += 1;
col = 0;
soft_wrapped = true;
}
if (row >= self.height) {
overflow = true;
break;
}
// if we are soft wrapped, (col == 0 and row > 0), then trim
// leading spaces
const printed_word = if (soft_wrapped)
std.mem.trimLeft(u8, word, " ")
else
word;
defer soft_wrapped = false;
var iter = self.screen.unicode.graphemeIterator(printed_word);
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while (iter.next()) |grapheme| {
const s = grapheme.bytes(printed_word);
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const w = self.gwidth(s);
if (opts.commit) self.writeCell(col, row, .{
.char = .{
.grapheme = s,
.width = w,
},
.style = segment.style,
.link = segment.link,
});
col += w;
if (col >= self.width) {
row += 1;
col = 0;
}
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}
switch (b) {
' ' => {
if (col > 0) {
if (opts.commit) self.writeCell(col, row, .{
.char = .{
.grapheme = " ",
.width = 1,
},
.style = segment.style,
.link = segment.link,
});
col += 1;
}
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},
'\r',
'\n',
=> {
col = 0;
row += 1;
},
else => {},
}
}
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}
return .{
// remove last row counter
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.row = row,
.col = col,
.overflow = overflow,
};
},
.none => {
var col: usize = 0;
const overflow: bool = blk: for (segments) |segment| {
var iter = self.screen.unicode.graphemeIterator(segment.text);
while (iter.next()) |grapheme| {
if (col >= self.width) break :blk true;
const s = grapheme.bytes(segment.text);
if (std.mem.eql(u8, s, "\n")) break :blk true;
const w = self.gwidth(s);
if (w == 0) continue;
if (opts.commit) self.writeCell(col, row, .{
.char = .{
.grapheme = s,
.width = w,
},
.style = segment.style,
.link = segment.link,
});
col +|= w;
}
} else false;
return .{
.row = row,
.col = col,
.overflow = overflow,
};
},
}
return false;
}
/// print a single segment. This is just a shortcut for print(&.{segment}, opts)
pub fn printSegment(self: Window, segment: Segment, opts: PrintOptions) !PrintResult {
return self.print(&.{segment}, opts);
}
/// scrolls the window down one row (IE inserts a blank row at the bottom of the
/// screen and shifts all rows up one)
pub fn scroll(self: Window, n: usize) void {
if (n > self.height) return;
var row = self.y_off;
while (row < self.height - n) : (row += 1) {
const dst_start = (row * self.width) + self.x_off;
const dst_end = dst_start + self.width;
const src_start = ((row + n) * self.width) + self.x_off;
const src_end = src_start + self.width;
@memcpy(self.screen.buf[dst_start..dst_end], self.screen.buf[src_start..src_end]);
}
const last_row = self.child(.{
.y_off = self.height - n,
});
last_row.clear();
}
/// returns the mouse event if the mouse event occurred within the window. If
/// the mouse event occurred outside the window, null is returned
pub fn hasMouse(win: Window, mouse: ?Mouse) ?Mouse {
const event = mouse orelse return null;
if (event.col >= win.x_off and
event.col < (win.x_off + win.width) and
event.row >= win.y_off and
event.row < (win.y_off + win.height)) return event else return null;
}
test "Window size set" {
var parent = Window{
.x_off = 0,
.y_off = 0,
.width = 20,
.height = 20,
.screen = undefined,
};
const ch = parent.initChild(1, 1, .expand, .expand);
try std.testing.expectEqual(19, ch.width);
try std.testing.expectEqual(19, ch.height);
}
test "Window size set too big" {
var parent = Window{
.x_off = 0,
.y_off = 0,
.width = 20,
.height = 20,
.screen = undefined,
};
const ch = parent.initChild(0, 0, .{ .limit = 21 }, .{ .limit = 21 });
try std.testing.expectEqual(20, ch.width);
try std.testing.expectEqual(20, ch.height);
}
test "Window size set too big with offset" {
var parent = Window{
.x_off = 0,
.y_off = 0,
.width = 20,
.height = 20,
.screen = undefined,
};
const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
try std.testing.expectEqual(10, ch.width);
try std.testing.expectEqual(10, ch.height);
}
test "Window size nested offsets" {
var parent = Window{
.x_off = 1,
.y_off = 1,
.width = 20,
.height = 20,
.screen = undefined,
};
const ch = parent.initChild(10, 10, .{ .limit = 21 }, .{ .limit = 21 });
try std.testing.expectEqual(11, ch.x_off);
try std.testing.expectEqual(11, ch.y_off);
}
test "print: grapheme" {
const alloc = std.testing.allocator_instance.allocator();
const unicode = try Unicode.init(alloc);
defer unicode.deinit();
var screen: Screen = .{ .width_method = .unicode, .unicode = &unicode };
const win: Window = .{
.x_off = 0,
.y_off = 0,
.width = 4,
.height = 2,
.screen = &screen,
};
const opts: PrintOptions = .{
.commit = false,
.wrap = .grapheme,
};
{
var segments = [_]Segment{
.{ .text = "a" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(0, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "abcd" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "abcde" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "abcdefgh" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(2, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "abcdefghi" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(2, result.row);
try std.testing.expectEqual(true, result.overflow);
}
}
test "print: word" {
const alloc = std.testing.allocator_instance.allocator();
const unicode = try Unicode.init(alloc);
defer unicode.deinit();
var screen: Screen = .{
.width_method = .unicode,
.unicode = &unicode,
};
const win: Window = .{
.x_off = 0,
.y_off = 0,
.width = 4,
.height = 2,
.screen = &screen,
};
const opts: PrintOptions = .{
.commit = false,
.wrap = .word,
};
{
var segments = [_]Segment{
.{ .text = "a" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(0, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "a b" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(3, result.col);
try std.testing.expectEqual(0, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "a b c" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "hello" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "hi tim" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(3, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "hello tim" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(2, result.row);
try std.testing.expectEqual(true, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "hello ti" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(2, result.row);
try std.testing.expectEqual(false, result.overflow);
}
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{
var segments = [_]Segment{
.{ .text = "h" },
.{ .text = "e" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(2, result.col);
try std.testing.expectEqual(0, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "h" },
.{ .text = "e" },
.{ .text = "l" },
.{ .text = "l" },
.{ .text = "o" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(1, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "he\n" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "he\n\n" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(0, result.col);
try std.testing.expectEqual(2, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "not now" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(3, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
{
var segments = [_]Segment{
.{ .text = "note now" },
};
const result = try win.print(&segments, opts);
try std.testing.expectEqual(3, result.col);
try std.testing.expectEqual(1, result.row);
try std.testing.expectEqual(false, result.overflow);
}
}