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dependabot[bot] c00baf7da6
build(deps): bump grep-searcher from 0.1.10 to 0.1.11 ()
Bumps [grep-searcher](https://github.com/BurntSushi/ripgrep) from 0.1.10 to 0.1.11.
- [Release notes](https://github.com/BurntSushi/ripgrep/releases)
- [Changelog](https://github.com/BurntSushi/ripgrep/blob/master/CHANGELOG.md)
- [Commits](https://github.com/BurntSushi/ripgrep/compare/grep-searcher-0.1.10...0.1.11)

---
updated-dependencies:
- dependency-name: grep-searcher
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-06 18:18:45 -06:00
.cargo enable rendering in integration tests () 2023-02-04 13:20:23 -08:00
.github update MSRV to 1.65 2023-03-05 15:54:02 +09:00
book Rewrite and refactor all documentation () 2023-03-06 18:27:17 +09:00
contrib Add Appstream metadata file () 2023-01-24 17:26:42 -06:00
docs Expand contributing docs () 2023-02-19 12:52:12 -06:00
helix-core Doc string fix in selection.rs () 2023-02-22 21:25:15 +08:00
helix-dap feat(dap): implement Restart request () 2023-03-06 18:19:53 +09:00
helix-loader build(deps): bump toml from 0.6.0 to 0.7.0 () 2023-01-30 08:49:26 -06:00
helix-lsp build(deps): bump tokio-stream from 0.1.11 to 0.1.12 () 2023-02-20 18:19:36 -06:00
helix-term build(deps): bump grep-searcher from 0.1.10 to 0.1.11 () 2023-03-06 18:18:45 -06:00
helix-tui Update crossterm to 0.26.1 2023-02-28 12:35:52 +09:00
helix-vcs update MSRV to 1.65 2023-03-05 15:54:02 +09:00
helix-view Fix lacking space panic () 2023-03-05 20:43:24 +09:00
runtime feat(theme): Update pop-dark for color-modes () 2023-03-06 17:35:32 -06:00
xtask Fix new clippy lints () 2023-02-09 16:27:08 -06:00
.envrc
.gitattributes
.gitignore
.ignore
base16_theme.toml Set ui.text.inactive for official themes 2022-12-17 13:59:05 -06:00
Cargo.lock build(deps): bump grep-searcher from 0.1.10 to 0.1.11 () 2023-03-06 18:18:45 -06:00
Cargo.toml enable rendering in integration tests () 2023-02-04 13:20:23 -08:00
CHANGELOG.md Add changelog notes for 22.12 () 2022-12-07 11:54:50 +09:00
default.nix
flake.lock build(nix): fix devshell 2023-02-25 07:06:30 +03:00
flake.nix build(nix): fix devshell 2023-02-25 07:06:30 +03:00
grammars.nix
languages.toml Update queries for godot4 () 2023-03-05 12:41:18 -06:00
LICENSE
logo.svg Add the new logo! 2022-12-02 12:06:17 +09:00
logo_dark.svg Add logo with text included () 2022-12-03 11:05:15 +09:00
logo_light.svg Add logo with text included () 2022-12-03 11:05:15 +09:00
README.md Rewrite and refactor all documentation () 2023-03-06 18:27:17 +09:00
rust-toolchain.toml update MSRV to 1.65 2023-03-05 15:54:02 +09:00
rustfmt.toml
screenshot.png
shell.nix
theme.toml Add markup.strikethrough theme keys () 2023-01-21 16:21:26 -06:00
VERSION Add changelog notes for 22.12 () 2022-12-07 11:54:50 +09:00

Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @JakeHL for designing the logo!