![]() The new `RopeSliceExt::ceil_char_boundary` from the parent commits can be used to implement `RopeSliceExt::byte_to_next_char` when used with `RopeSlice::byte_to_char`. That function had only one caller and that caller will eventually disappear when we switch to Ropey v2 and drop character indexing, so we can drop `byte_to_next_char` now and replace its caller with `byte_to_char` plus `ceil_char_boundary`. This change keeps the unit tests for `byte_to_next_char` and checks them against a polyfill of `byte_to_char` plus `ceil_char_boundary` to ensure that `byte_to_next_char`'s intended behavior is not changed. |
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.cargo | ||
.github | ||
book | ||
contrib | ||
docs | ||
helix-core | ||
helix-dap | ||
helix-event | ||
helix-loader | ||
helix-lsp | ||
helix-lsp-types | ||
helix-parsec | ||
helix-stdx | ||
helix-term | ||
helix-tui | ||
helix-vcs | ||
helix-view | ||
runtime | ||
xtask | ||
.envrc | ||
.gitattributes | ||
.gitignore | ||
base16_theme.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
default.nix | ||
flake.lock | ||
flake.nix | ||
grammars.nix | ||
languages.toml | ||
LICENSE | ||
logo.svg | ||
logo_dark.svg | ||
logo_light.svg | ||
README.md | ||
rust-toolchain.toml | ||
rustfmt.toml | ||
screenshot.png | ||
shell.nix | ||
theme.toml |
A Kakoune / Neovim inspired editor, written in Rust.
The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.
For more information, see the website or documentation.
All shortcuts/keymaps can be found in the documentation on the website.
Features
- Vim-like modal editing
- Multiple selections
- Built-in language server support
- Smart, incremental syntax highlighting and code editing via tree-sitter
Although it's primarily a terminal-based editor, I am interested in exploring a custom renderer (similar to Emacs) using wgpu or skulpin.
Note: Only certain languages have indentation definitions at the moment. Check
runtime/queries/<lang>/
for indents.scm
.
Installation
Contributing
Contributing guidelines can be found here.
Getting help
Your question might already be answered on the FAQ.
Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org
if you're on a client that doesn't support Matrix Spaces yet).
Credits
Thanks to @jakenvac for designing the logo!