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Sofus Addington 2fd8a98524 Refactoring
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.cargo Add hook/event system 2024-01-23 11:20:19 +09:00
.github fix: usage of node12 which is deprecated (#11277) 2024-07-22 20:23:16 +02:00
book Updated Godot support (#11235) 2024-07-31 05:52:47 +09:00
contrib contrib: nushell: also complete available languages with --health (#11346) 2024-07-28 16:52:20 +02:00
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helix-dap &Option<T> -> Option<&T> (#11091) 2024-07-09 18:34:28 +09:00
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helix-tui chore: clean up clippy lints (#11377) 2024-08-01 06:39:46 +09:00
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xtask chore: remove unused xtask themelint (#10294) 2024-04-08 18:15:31 +02:00
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CHANGELOG.md Fix select_all_children command (#11195) 2024-07-16 12:30:45 +09:00
default.nix Expose all flake outputs through flake-compat (#10673) 2024-05-07 01:33:59 +09:00
flake.lock flake.lock: Bump flake inputs to prevent a warning message (#9816) 2024-03-06 00:00:34 +09:00
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Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @jakenvac for designing the logo!