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Luis Useche 190fbf66d4
reconfigure tree properly after closing view ()
This patch merges the last child of a container node to the parent. This
avoids the bug where uneven spaced Views would be created. To reproduce:
1. `vsplit`
2. `split`
3. `quit`
4. `vsplit`

With this patch the bug cannot be seen anymore.
2024-04-02 17:29:57 +02:00
.cargo Add hook/event system 2024-01-23 11:20:19 +09:00
.github ci: Group minor rust dependency dependabot updates 2024-03-19 14:28:15 +09:00
book show newest options in jumplist picker first, fix docs () 2024-04-02 16:39:44 +02:00
contrib Make Helix.appdata.xml spec-compliant () 2024-03-30 19:51:46 +01:00
docs use workspace inheritance for common version () 2023-12-05 10:54:18 +09:00
helix-core build(deps): bump the rust-dependencies group with 6 updates () 2024-03-26 12:55:58 +09:00
helix-dap Improve error handling for which::which failures 2024-01-24 15:47:49 +09:00
helix-event build(deps): bump ahash from 0.8.9 to 0.8.11 () 2024-03-06 11:09:13 +09:00
helix-loader build(deps): bump tempfile from 3.10.0 to 3.10.1 () 2024-02-27 01:25:17 +01:00
helix-lsp build(deps): bump the rust-dependencies group with 3 updates () 2024-04-02 11:26:28 +09:00
helix-parsec use workspace inheritance for common version () 2023-12-05 10:54:18 +09:00
helix-stdx Use a temporary file for writes () 2024-03-31 17:43:09 -05:00
helix-term show newest options in jumplist picker first, fix docs () 2024-04-02 16:39:44 +02:00
helix-tui Add narrow no-break space support () 2024-03-25 10:29:36 +09:00
helix-vcs Changed file picker () 2024-03-31 17:36:28 -05:00
helix-view reconfigure tree properly after closing view () 2024-04-02 17:29:57 +02:00
runtime Theme: PaperColor: Tune jump-label () 2024-04-02 15:59:29 +02:00
xtask Bump tree-sitter to 0.22.2 2024-03-18 10:34:53 +09:00
.envrc
.gitattributes Add .gitattributes () 2022-08-03 08:21:51 -05:00
.gitignore
base16_theme.toml Add jump-label styling for base16 themes () 2024-04-01 18:45:55 +02:00
Cargo.lock build(deps): bump the rust-dependencies group with 3 updates () 2024-04-02 11:26:28 +09:00
Cargo.toml Add changelog notes for 24.03 () 2024-03-30 22:28:02 +09:00
CHANGELOG.md typo () 2024-03-31 13:59:46 +02:00
default.nix
flake.lock flake.lock: Bump flake inputs to prevent a warning message () 2024-03-06 00:00:34 +09:00
flake.nix
grammars.nix Make nix flake respect unused grammars () 2024-01-14 15:11:40 +01:00
languages.toml uswd lldb-dab instead of lldb-dap in the default dap configuration () 2024-04-02 02:49:26 +02:00
LICENSE
logo.svg Reduce logo sizes even more () 2024-01-02 23:16:37 +01:00
logo_dark.svg Reduce logo sizes even more () 2024-01-02 23:16:37 +01:00
logo_light.svg Reduce logo sizes even more () 2024-01-02 23:16:37 +01:00
README.md
rust-toolchain.toml bump MSRV to 1.70.0 () 2023-11-25 13:55:49 +01:00
rustfmt.toml
screenshot.png
shell.nix
theme.toml Add an Amp-like jump command 2024-03-23 15:35:25 +09:00

Helix

Build status GitHub Release Documentation GitHub contributors Matrix Space

Screenshot

A Kakoune / Neovim inspired editor, written in Rust.

The editing model is very heavily based on Kakoune; during development I found myself agreeing with most of Kakoune's design decisions.

For more information, see the website or documentation.

All shortcuts/keymaps can be found in the documentation on the website.

Troubleshooting

Features

  • Vim-like modal editing
  • Multiple selections
  • Built-in language server support
  • Smart, incremental syntax highlighting and code editing via tree-sitter

It's a terminal-based editor first, but I'd like to explore a custom renderer (similar to Emacs) in wgpu or skulpin.

Note: Only certain languages have indentation definitions at the moment. Check runtime/queries/<lang>/ for indents.scm.

Installation

Installation documentation.

Packaging status

Contributing

Contributing guidelines can be found here.

Getting help

Your question might already be answered on the FAQ.

Discuss the project on the community Matrix Space (make sure to join #helix-editor:matrix.org if you're on a client that doesn't support Matrix Spaces yet).

Credits

Thanks to @jakenvac for designing the logo!