refactor: add comments explaining various variables + rename variables
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1 changed files with 7 additions and 4 deletions
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@ -109,7 +109,7 @@ impl EditorView {
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}};
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}
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let (lines, longest_left, longest_center) = welcome! {
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let (lines, len_of_longest_left, len_of_longest_center) = welcome! {
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[Center] vec!["helix ".into(), Span::styled(VERSION_AND_GIT_HASH, theme.get("comment"))],
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[Left] "",
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[Center] Span::styled(
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@ -157,13 +157,16 @@ impl EditorView {
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// the y-coordinate where we start drawing the welcome screen
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let y_start = view.area.y + (view.area.height / 2).saturating_sub(lines_count as u16 / 2);
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// y-coordinate of the center of the viewport
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let y_center = view.area.x + view.area.width / 2;
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// the x-coordinate where we start drawing the welcome screen
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// +2 to make the text look like its in the center instead of on the side
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let x_start_left =
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view.area.x + (view.area.width / 2).saturating_sub(longest_left as u16 / 2) + 2;
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view.area.x + (view.area.width / 2).saturating_sub(len_of_longest_left as u16 / 2) + 2;
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let has_x_left_overflow = (x_start_left + longest_left as u16) > view.area.width;
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let has_x_center_overflow = longest_center as u16 > view.area.width;
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let has_x_left_overflow = (x_start_left + len_of_longest_left as u16) > view.area.width;
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let has_x_center_overflow = len_of_longest_center as u16 > view.area.width;
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let has_x_overflow = has_x_left_overflow || has_x_center_overflow;
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// we want lines_count < view.area.height so it does not get drawn
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