feat: update welcome screen
1. remove `type ` prefix 2. add `<tab>` to themes point
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1 changed files with 4 additions and 9 deletions
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@ -114,34 +114,29 @@ impl EditorView {
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),
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[Left] "",
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[Left] vec![
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"type ".into(),
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Span::styled(":tutor", theme.get("markup.raw")),
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Span::styled("<enter>", theme.get("comment")),
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" to learn helix".into(),
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],
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[Left] vec![
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"type ".into(),
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Span::styled(":theme", theme.get("markup.raw")),
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" to choose a theme".into(),
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Span::styled("<tab>", theme.get("comment")),
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" to choose a theme".into(),
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],
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[Left] vec![
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"type ".into(),
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Span::styled("<space>f", theme.get("markup.raw")),
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" to open a file".into(),
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],
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[Left] vec![
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"type ".into(),
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Span::styled("<space>?", theme.get("markup.raw")),
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" to see all commands".into(),
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],
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[Left] vec![
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"type ".into(),
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Span::styled(":config-open", theme.get("markup.raw")),
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Span::styled("<enter>", theme.get("comment")),
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" to configure helix".into(),
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],
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[Left] vec![
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"type ".into(),
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Span::styled(":quit", theme.get("markup.raw")),
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Span::styled("<enter>", theme.get("comment")),
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" to exit helix".into(),
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@ -170,10 +165,10 @@ impl EditorView {
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// towards the end it is low. Therefore to achieve an optical balance we must
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// do a little offset
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//
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// this padding of 3 is not cruicial though, so if we can't fit it on the screen
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// this padding is not cruicial though, so if we can't fit it on the screen
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// we just decrease it until it is 0. Once that happens, if it still overflows
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// we don't want to draw the welcome screen.
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let padding = 3.min(max_padding.max(0) as u16);
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let padding = 2.min(max_padding.max(0) as u16);
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let x_start_left =
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padding + view.area.x + (view.area.width / 2).saturating_sub(longest_left as u16 / 2);
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